Dungeon Crawl Stone Soup version 0.33-a0-1445-g663a9828c5 (webtiles) character file. Game seed: 5406807365030989682 405082 kisd1234 the Metallomancer (level 22, -20/208 (209) HPs) Began as a Demonspawn Ice Elementalist on Apr 18, 2025. Was the Champion of Vehumet. Demolished by a +0 vampiric halberd (30 damage) ... animated by an undying armoury ... on level 5 of the Vaults. The game lasted 01:16:38 (40469 turns). kisd1234 the Metallomancer (DsIE) Turns: 40469, Time: 01:16:38 HP: -20/208 (209) AC: 12 Str: 9 XL: 22 Next: 35% MP: 0/45 EV: 16 Int: 27 God: Vehumet [******] Gold: 3273 SH: 0 Dex: 19 Spells: 12/60 levels left rFire . . . t - staff of earth rCold + + + D - orb of the Strawberry {light, rC++ Conj} rNeg . . . Q - +3 troll leather armour rPois . C - scarf {harm} rElec . (no gloves) rCorr + W - +2 pair of boots {Stlth+} SInv . N - amulet "Bitowkad" {Regen+ rCorr Dex+3 Stlth+} Will +++.. M - ring "Helel" {rC+ Will++ Int+3} Stlth ++ E - ring of wizardry HPRegen 2.14/turn MPRegen 0.58/turn %: harm (+30% outgoing, +20% incoming), guardian spirit, wizardry (x1) @: mighty, brilliant, agile, marked, slowed, glowing, studying Fighting, lightly drained, very slow A: horns 3, rugged brown scales 3, powered by pain 3, robust 3, magic shield, magic regeneration, magic link }: 2/15 runes: decaying, gossamer a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 40 of its levels. You also visited: Gauntlet and Ice Cave. You collected 5763 gold pieces. You spent 2490 gold pieces at shops. Inventory: Armour C - a scarf of harm (worn) D - the orb of the Strawberry (worn) {light, rC++ Conj} (You took it off Frederick on level 4 of the Vaults) rC++: It greatly protects you from cold. Conj: It increases the power of your Conjurations spells. Q - a +3 troll leather armour (worn) S - an orb of energy W - a +2 pair of boots of stealth (worn) Magical Staves t - a staff of earth (weapon) Jewellery e - the ring "Huloyfit" {rN+ Will+ Int+3} (You found it in a Gauntlet) [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). s - the ring "Fyuc" {Fly rElec Int+2} (You found it in a Gauntlet) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). E - a ring of wizardry (worn) I - a ring of magical power L - the ring of Ixurisux {rElec rC+ Int+4 Dex-2} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). M - the ring "Helel" (worn) {rC+ Will++ Int+3} (You found it on level 5 of the Lair of Beasts) [ring of willpower] rC+: It protects you from cold. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). N - the amulet "Bitowkad" (worn) {Regen+ rCorr Dex+3 Stlth+} (You found it on level 5 of the Lair of Beasts) [amulet of regeneration] Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Wands b - a wand of charming (13) j - a wand of mindburst (27) o - a wand of flame (103) x - a wand of warping (39) G - a wand of light (11) T - a wand of polymorph (11) Z - a wand of digging (14) Scrolls f - 17 scrolls of teleportation h - 2 scrolls of fear i - 3 scrolls of immolation k - 5 scrolls of revelation m - 2 scrolls of fog v - 5 scrolls of enchant weapon A - 5 scrolls of poison F - 8 scrolls of silence H - 2 scrolls of summoning P - 4 scrolls of vulnerability R - 3 scrolls of amnesia U - a scroll of brand weapon V - 3 scrolls of blinking X - 10 scrolls of identify Y - 3 scrolls of enchant armour Potions a - 5 potions of mutation c - 7 potions of lignification d - 5 potions of invisibility g - 5 potions of brilliance l - 5 potions of enlightenment n - 4 potions of magic p - 8 potions of attraction q - 3 potions of resistance r - 10 potions of ambrosia u - 2 potions of cancellation w - 10 potions of heal wounds z - 7 potions of might B - 19 potions of curing J - 5 potions of haste K - 5 potions of berserk rage Miscellaneous y - a +1 Gell's gravitambourine (2/2) O - a +0 phantom mirror Skills: + Level 8.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth * Level 19.7 Spellcasting + Level 15.3 Conjurations + Level 20.5 Ice Magic * Level 21.6 Earth Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shatter Erth 72% 3d53* 3% 9 b - Frozen Ramparts Ice 100% 1d16 0% 3 c - Lehudib's Crystal Sp Conj/Erth 81% 10d18 1% 8 d - Polar Vortex Ice 58% 12d7* 5% 9 e - Lee's Rapid Deconstr Erth 72% 3d32* 0% 5 f - Permafrost Eruption Ice/Erth 71% 2x4d14 1% 6 g - Stone Arrow Conj/Erth 100% 3d13 0% 3 h - Freezing Cloud Conj/Ice/Air 58% 6-21 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 50% 3d67 99% 9 Fire Storm Conj/Fire 50% 8d13 99% 9 Freeze Ice 100% 1d10 0% 1 Sandblast Erth 100% 2d20 0% 1 Ozocubu's Armour Ice 100% N/A 0% 3 Passwall Erth 100% N/A 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Apportation Tloc 78% N/A 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 78% N/A 1% 2 Construct Spike Launche Frge 78% 2d6 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 78% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Scorch Fire 78% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Sublimation of Blood Necr 39% N/A 1% 2 Inner Flame Hex/Fire 39% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 89% N/A 1% 3 Summon Ice Beast Ice/Summ 89% N/A 1% 3 Volatile Blastmotes Fire/Tloc 78% 2d16 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Fulminant Prism Conj/Alch 50% 3d22 1% 4 Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 (+2d11% 4 Leda's Liquefaction Alch/Erth 56% N/A 1% 4 Petrify Alch/Erth 100% N/A 1% 4 Rending Blade Conj/Frge 100% 2d14 1% 4 Hoarfrost Cannonade Ice/Frge 44% 3d9/3d18 1% 5 Irradiate Conj/Alch 50% 3d28 1% 5 Bombard Conj/Erth 81% 9d13 1% 6 Starburst Conj/Fire 50% 6d14 1% 6 Call Canine Familiar Summ 39% N/A 2% 3 Confusing Touch Hex 39% N/A 2% 3 Dazzling Flash Hex/Fire 78% N/A 2% 3 Launch Clockwork Bee Frge 39% N/A 2% 3 Maxwell's Portable Pile Tloc 39% (3-9)d5 2% 3 Sigil of Binding Hex 39% N/A 2% 3 Teleport Other Tloc 39% N/A 2% 3 Tukima's Dance Hex 39% N/A 2% 3 Airstrike Air 19% 2d(3-19) 2% 4 Magnavolt Erth/Air 56% 4d20 2% 7 Yara's Violent Unravell Hex/Alch 19% 3d9 6% 5 Anguish Hex/Necr 19% N/A 9% 4 Cigotuvi's Putrefaction Necr/Air 39% N/A 9% 4 Dimensional Bullseye Hex/Tloc 19% N/A 9% 4 Dispel Undead Necr 39% 3d16 9% 4 Eringya's Surprising Cr Summ 39% N/A 9% 4 Forge Blazeheart Golem Fire/Frge 39% N/A 9% 4 Forge Lightning Spire Air/Frge 39% 3d6 9% 4 Passage of Golubria Tloc 39% N/A 9% 4 Hellfire Mortar Fire/Erth/Frge 49% 4d15 10% 7 Alistair's Intoxication Alch 26% N/A 24% 5 Detonation Catalyst Fire/Alch 39% 2d2 24% 5 Fulsome Fusillade Conj/Alch 50% (3-5)d17 45% 8 Dispersal Tloc 19% N/A 77% 6 Forge Monarch Bomb Fire/Frge 19% 4d9 77% 6 Gell's Gavotte Tloc 19% 2d(20-29) 77% 6 Summon Cactus Giant Summ 19% N/A 77% 6 Ignition Fire 19% 3d7 100% 8 Maxwell's Capacitive Co Air 19% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (1/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Shops: D:1 ? D:2 ! D:8 : D:10 * Orc:2 !![? Elf:2 = Vaults:1 * Vaults:3 = Vaults:4 *( Portals: Trove: D:13 (give +6 demon trident) Annotations: Elf:2 5 runed translucent doors Innate Abilities, Weirdness & Mutations You have a pair of large horns on your head. You are completely covered in rugged brown scales. (AC +3, +7% HP) You are powered by pain. You are extremely robust. (+30% HP) When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. When low on magic, you restore magic in place of health. Message History Vehumet accepts your kill. The tengu reaver is heavily wounded. You kill the orc knight! Vehumet accepts your kill. Ka-crash! An undying armoury comes into view. A yaktaur captain comes into view. Unknown command. Unknown command. Unknown command. Casting: Permafrost Eruption (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the tengu reaver!! The tengu reaver is almost dead. Piercing cold boils outward! The piercing cold hits the tengu reaver!! The tengu reaver resists. You kill the tengu reaver! Vehumet accepts your kill. You feel your power returning. A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!! * * * LOW HITPOINT WARNING * * * You focus on the pain. You feel more agile all of a sudden. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt barely misses you. The shadow dragon breathes negative energy at you. The bolt of negative energy misses you. A deep elf annihilator comes into view. It is wielding a +4 great mace of holy wrath and wearing a +2 robe of positive energy. An orc comes into view. It is wielding a +0 mace. A formless jellyfish comes into view. Unknown command. The +0 vampiric halberd misses you. The undying armoury arms its allies with +9 longbows of flaming. The yaktaur captain shoots a bolt. The bolt hits you!!! * * * LOW HITPOINT WARNING * * * The +0 vampiric halberd hits you!! You die... )$.†?..)).)..)# $).......†..ov. ))..........).. ......).....).. ()..)))).....). ...)....)...)J. ..)..