Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (webtiles) character file. Game seed: 15004990598282985864 105 kisd1234 the Apothecary (level 4, -2/30 HPs) Began as a Merfolk Alchemist on Oct 21, 2024. Killed by divine providence ... invoked by an orc priest (17 damage) ... on level 3 of the Dungeon. The game lasted 00:01:39 (2326 turns). kisd1234 the Apothecary (Merfolk Alchemist) Turns: 2326, Time: 00:01:39 Health: -2/30 AC: 2 Str: 8 XL: 4 Next: 83% Magic: 4/8 EV: 11 Int: 16 God: Gold: 147 SH: 0 Dex: 14 Spells: 3/9 levels left rFire . . . e - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) Wands c - a wand of roots (14) Scrolls d - 3 scrolls of identify {unknown} f - 2 scrolls of vulnerability {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of torment {unknown} Potions b - a potion of magic i - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth * Level 3.1 Spellcasting + Level 1.6 Conjurations * Level 5.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 56% 1d6 4% 1 b - Mercury Vapours Alch/Air 22% N/A 9% 2 c - Mephitic Cloud Conj/Alch/Air 10% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 4% 2d5 28% 2 Fugue of the Fallen Necr 2% N/A 50% 3 Ozocubu's Armour Ice 2% N/A 50% 3 Olgreb's Toxic Radiance Alch 20% N/A 19% 4 Sticky Flame Fire/Alch 11% 2d5 52% 4 Flame Wave Conj/Fire 5% 2d5 78% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The orc priest looks braver for a moment. An orc comes into view. It is wielding a +0 mace. The orc wizard moves out of view. There are monsters nearby! You start resting. An orc priest is nearby! Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 short sword (71% to hit) The sting hits the orc priest. The orc priest is poisoned. The orc priest is moderately wounded. The orc priest casts a cantrip, but nothing happens. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 short sword (moderately wounded, poisoned, 71% to hit) The sting misses the orc priest. The sting hits the quokka. The quokka is poisoned. The quokka is heavily wounded. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 short sword (moderately wounded, poisoned, 71% to hit) The sting hits the orc priest. The orc priest looks even sicker. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You hear a shout! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 short sword (heavily wounded, very poisoned, 71% to hit) The sting hits the orc priest. The orc priest looks even sicker. The orc priest is severely wounded. You hear a shout! x2 Unknown command. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .. <. .## ########.#.# .. ............. .# ... #.#.#....... .. .... #.# ....##.# .## ....##.###.#.#..##..# ...........#.#.##... ##..†.........#..# #.##<#####.#.#@# #.....#...#r# ............###### ##..........o......# #.............)o..o #..........?...r..# ##.........#......# ##...#...###.....# ######### #....# You could see an orc priest (very poisoned) and a quokka (poisoned). Vanquished Creatures A gnoll (D:1) 5 adders 4 ball pythons 2 bats An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins 5 hobgoblins 9 jackals 3 quokkas 5 frilled lizards 2 kobolds 8 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kisd1234 the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 198 | D:1 | Reached skill level 1 in Conjurations 198 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 518 | D:1 | Reached XP level 3. HP: 17/24 MP: 0/6 1105 | D:1 | Learned a level 2 spell: Mercury Vapours 1109 | D:1 | Learned a level 3 spell: Mephitic Cloud 1137 | D:2 | Reached skill level 5 in Alchemy 1236 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/8 2326 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic, hangedman_decor_slide_cut, serial_bayou_lake_a D:2: layout_basic, serial_curves, eino_curves_01, eino_curves_02 D:3: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 | 1.6 Alchemy | 5 | 5.5 Spellcasting | 3 | 3.1 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 18 | || 18 Club | 45 | 12 || 57 Cast: Sting | 52 | 39 || 91 Use: Potion | 1 | || 1 Armour: Robe | 57 | 15 || 72 Dodge: Dodged | 63 | 15 || 78 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2315 | 2289 | 26 | 57 | 1896 | 3 | 771.7 | Dungeon | 2315 | 2289 | 26 | 57 | 1896 | 3 | 771.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1142 daAuts D:1: 1100 daAuts D:3: 73 daAuts