Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 16245613023969353762 507893 kisd1234 the Petrodigitator (level 25, -8/116 HPs) Began as a Gargoyle Earth Elementalist on Sept 25, 2024. Was the Champion of Vehumet. Killed from afar by a quicksilver dragon (27 damage) ... with a bolt of dispelling energy ... on level 5 of the Vaults on Sept 26, 2024. The game lasted 02:04:39 (68741 turns). kisd1234 the Petrodigitator (GrEE) Turns: 68741, Time: 02:04:40 Health: -8/116 AC: 38 Str: 19 XL: 25 Next: 42% Magic: 36/56 EV: 23 Int: 32 God: Vehumet [******] Gold: 3820 SH: 12 Dex: 5 Spells: 18/63 levels left rFire + . . w - staff of earth rCold + + . O - +2 kite shield {reflect} rNeg + + + m - +5 steam dragon scales rPois ∞ d - +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} rElec + h - +1 cloak of Starlight {*Dazzle EV+4 Stlth--} rCorr + q - +0 pair of gloves "Cexeang" {Str+2 Stlth+} SInv . a - +2 pair of boots "Pueply" {+Inv Regen+ Str+4} Will ++... p - amulet "Curchozij" {rC++ rN+ Regen+ rCorr Dex-5} Stlth z - ring of the Hurling Gods {rF+ rN+ EV+5} HPRegen 1.99/turn o - +5 ring of evasion MPRegen 0.35/turn %: reflection @: marked, flying, studying Polearms, slow A: sickness immunity, AC +19, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance }: 2/15 runes: decaying, serpentine a: Renounce Religion, Evoke Invisibility You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 42 of its levels. You also visited: Ice Cave. You collected 5935 gold pieces. You spent 2115 gold pieces at shops. Inventory: Hand Weapons s - the +2 long sword "Spiderslayer" {vamp, SInv Stlth+} (You took it off a goblin on level 4 of the Dungeon) SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Missiles x - 8 curare-tipped darts Armour a - the +2 pair of boots "Pueply" (worn) {+Inv Regen+ Str+4} (You acquired it on level 7 of the Dungeon) Str+4: It affects your strength (+4). +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. d - the +3 hat of Pondering (worn) {ponderous, Will+ MP+10 Int+5} (You took it off Gastronok on level 2 of the Lair of Beasts) Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). h - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} (You found it on level 11 of the Dungeon) *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. k - a scarf of resistance m - +5 steam dragon scales (worn) q - the +0 pair of gloves "Cexeang" (worn) {Str+2 Stlth+} (You found it on level 15 of the Dungeon) Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. O - a +2 kite shield of reflection (worn) Magical Staves w - a staff of earth (weapon) Jewellery o - a +5 ring of evasion (right hand) p - the amulet "Curchozij" (around neck) {rC++ rN+ Regen+ rCorr Dex-5} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of regeneration] Dex-5: It affects your dexterity (-5). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. r - the ring of Huxuerev {rF+ rN+ Wiz} (You took it off a rakshasa on level 3 of the Depths) [ring of wizardry] It improves your spell success rate. rF+: It protects you from fire. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. z - the ring of the Hurling Gods (left hand) {rF+ rN+ EV+5} (You found it on level 1 of the Swamp) [ring of evasion] EV+5: It affects your evasion (+5). rF+: It protects you from fire. rN+: It protects you from negative energy. J - an amulet of magic regeneration R - the ring "Puuthuc" {Fire *Slow Dex+2 Slay+4} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of fire] Fire: It enhances your fire magic. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. *Slow: It may slow you when you take damage. Y - a ring of protection from cold Wands b - a wand of paralysis (58) e - a wand of roots (44) v - a wand of flame (99) A - a wand of mindburst (57) D - a wand of polymorph (20) Scrolls c - 6 scrolls of brand weapon f - 10 scrolls of enchant weapon g - 4 scrolls of revelation i - 4 scrolls of poison j - 5 scrolls of torment n - 6 scrolls of noise y - 6 scrolls of vulnerability G - 4 scrolls of teleportation H - 4 scrolls of fog M - 5 scrolls of silence P - 4 scrolls of fear Q - 4 scrolls of blinking T - 24 scrolls of identify W - 7 scrolls of amnesia Potions l - 2 potions of haste t - 3 potions of lignification u - 6 potions of enlightenment B - 3 potions of ambrosia C - 4 potions of invisibility E - 10 potions of curing F - 7 potions of heal wounds I - 3 potions of might K - 5 potions of cancellation L - 5 potions of attraction N - 2 potions of resistance S - 7 potions of mutation U - a potion of brilliance Miscellaneous V - a phantom mirror X - a condenser vane Z - a sack of spiders Skills: - Level 1.5 Dodging - Level 2.1 Stealth - Level 12.7 Shields - Level 19.5 Spellcasting + Level 21.6 Conjurations - Level 10.0 Fire Magic * Level 18.1 Air Magic O Level 27 Earth Magic - Level 5.0 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Hellfire Mortar Fire/Erth 61% 3d15 1% 7 d - Lee's Rapid Deconstr Erth 70% 3d32* 0% 5 e - Lehudib's Crystal Sp Conj/Erth 68% 10d15 1% 8 f - Magnavolt Erth/Air 66% 4d22 1% 7 g - Fireball Conj/Fire 46% 3d18 1% 5 h - Shatter Erth 70% 3d52* 1% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 51% 3d68 16% 9 Fulsome Fusillade Conj/Alch 39% (3-5)d14 36% 8 Kiss of Death Conj/Necr 100% 2d13 0% 1 Magic Dart Conj 100% 1d8 0% 1 Sting Conj/Alch 100% 1d9 0% 1 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Passwall Erth 100% N/A 0% 3 Airstrike Air 49% 2d(7-23) 0% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Arcjolt Conj/Air 51% 1d61 0% 5 Apportation Tloc 62% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Mercury Vapours Alch/Air 100% N/A 1% 2 Frozen Ramparts Ice 62% 1d10 1% 3 Hailstorm Conj/Ice 79% 3d13 1% 3 Inner Flame Hex/Fire 59% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Animate Armour Summ/Erth 100% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 73% N/A 1% 4 Flame Wave Conj/Fire 93% 2d20 1% 4 Fulminant Prism Conj/Alch 39% 3d17 1% 4 Ignite Poison Fire/Alch 59% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 79% 2d16 (+2d81% 4 Petrify Alch/Erth 100% N/A 1% 4 Sticky Flame Fire/Alch 59% 2d10 1% 4 Summon Lightning Spire Summ/Air 73% 3d10 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 54% N/A 1% 5 Freezing Cloud Conj/Ice/Air 43% 6-21 1% 5 Irradiate Conj/Alch 39% 3d24 1% 5 Silence Hex/Air 36% N/A 1% 5 Plasma Beam Fire/Air 44% 2x1d58 1% 6 Orb of Destruction Conj 53% 9d13 1% 7 Summon Blazeheart Golem Fire/Summ 59% N/A 2% 4 Call Imp Summ 62% N/A 3% 2 Ensorcelled Hibernation Hex/Ice 62% N/A 3% 2 Grave Claw Necr 62% 2d11 3% 2 Jinxbite Hex 62% N/A 3% 2 Lesser Beckoning Tloc 62% N/A 3% 2 Olgreb's Toxic Radiance Alch 31% N/A 5% 4 Spellforged Servitor Conj/Summ 39% N/A 5% 7 Call Canine Familiar Summ 31% N/A 6% 3 Confusing Touch Hex 31% N/A 6% 3 Fugue of the Fallen Necr 31% N/A 6% 3 Maxwell's Portable Pile Tloc 31% (3-9)d4 6% 3 Ozocubu's Armour Ice 31% N/A 6% 3 Sigil of Binding Hex 31% N/A 6% 3 Teleport Other Tloc 31% N/A 6% 3 Tukima's Dance Hex 31% N/A 6% 3 Yara's Violent Unravell Hex/Alch 15% 3d8 16% 5 Anguish Hex/Necr 15% N/A 21% 4 Animate Dead Necr 31% N/A 21% 4 Dispel Undead Necr 31% 3d14 21% 4 Martyr's Knell Necr/Summ 31% N/A 21% 4 Passage of Golubria Tloc 31% N/A 21% 4 Ignition Fire 38% 3d11 45% 8 Alistair's Intoxication Alch 20% N/A 50% 5 Fire Storm Conj/Fire 46% 8d12 56% 9 Death Channel Necr 15% N/A 97% 6 Sculpt Simulacrum Ice/Alch 15% N/A 97% 6 Ozocubu's Refrigeration Ice 15% 4d10 98% 7 Rimeblight Ice/Necr 15% 2d5 (prima98% 7 Haunt Necr/Summ 15% N/A 100% 7 Manifold Assault Tloc 15% N/A 100% 7 Summon Hydra Summ 15% N/A 100% 7 Borgnjor's Revivificati Necr 15% N/A 100% 8 Death's Door Necr 15% N/A 100% 9 Polar Vortex Ice 15% 12d2* 100% 9 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (3/4) D:15 IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:2 : D:12 [ D:14 != Orc:2 *([= Elf:2 * Snake:1 = Snake:2 ( Snake:3 ==: Vaults:3 ( Portals: Hell: Depths:1 Depths:2 Depths:3 Abyss: Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:3 Annotations: D:7 2 runed translucent doors, icedessert999's ghost, novice OpSh D:14 2 transporters Elf:2 3 runed translucent doors Vaults:1 1 runed translucent door, dilyz's ghost, master VSBe Depths:1 2 transporters, Byguod's ghost, adept DsAK Depths:3 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +19) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Unknown command. Key pressed, stopping explore. An ancient lich comes into view. An ancient lich is nearby! An ancient lich is nearby! An iron dragon comes into view. You feel a surge of power! The crystal spear hits the ancient lich!!! The ancient lich is heavily damaged. A vault sentinel comes into view. It is wielding a +0 falchion. The ancient lich casts a spell at you. The crystal spear hits you!!!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! The ancient lich is almost destroyed. The iron dragon is moderately wounded. You kill the vault sentinel! Vehumet accepts your kill. You feel your power returning. Ka-crash! You hear a shout! x2 Casting: Shatter (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! You destroy the ancient lich! Vehumet accepts your kill. You feel your power returning. The iron dragon is almost dead. Ka-crash! An ogre mage and a quicksilver dragon come into view. Things that are here: a +0 robe; a +0 dagger; a human skeleton The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!! Your magical effects are unravelling. You die... ....#...... ...# ..........#....# ..........#....# ......D.#....#### ...........#..### ...###...#.....#....##.. .........).............. ......$.[....D[.......# )...$..(.@.........)..#. .......[..).[[.......... .####.#.#.)[[[[.......## ........[....[.÷...... .......[[.