Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 8191362127158540511 20 kiris the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Mar 29, 2026. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:02:21 (1105 turns). kiris the Conjurer (Draconian Conjurer) Turns: 1105, Time: 00:02:21 Health: 0/20 AC: 4 Str: 15 XL: 2 Next: 58% Magic: 4/5 EV: 11 Int: 18 God: Gold: 41 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) d - +1 dagger (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... c - +6 ring of strength Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -6) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 flail d - a +1 dagger of holy wrath (weapon) Armour b - a +0 scale mail Jewellery c - a +6 ring of strength (worn) e - a ring of protection from fire Scrolls c - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of resistance {unknown} f - a potion of invisibility {unknown} Skills: - Level 1.8 Dodging - Level 1.8 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. You barely miss the scorpion. You tail-slap the scorpion, but do no damage. The scorpion is severely wounded. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion stings you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion stings you but does no damage. You encounter a rat. You don't have enough magic to cast this spell. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel very sick. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. You die... # #. .# .### ..# #r# ###.#####.## #...s@.....# #<#.#####.## #.#.# #.#.# #.#.# #.#.# #.#.# #.#.. #.# You could see a scorpion. Vanquished Creatures 3 endoplasms (D:1) 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 3 frilled lizards (D:1) 4 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kiris the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 239 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 269 | D:1 | Learned a level 2 spell: Searing Ray 611 | D:1 | Found a faded altar of an unknown god. 1088 | D:2 | Encountered a scorpion 1104 | D:2 | HP: 1/20 [poisoned by a scorpion] 1105 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, chequers_ecumenical_altar_lobes, chequers_serial_rivers_room_b D:2: layout_loops_ring, uniq_terence Action || total ---------------------------++------- Attack: Normal || 27 Melee: Flail || 8 Unarmed || 4 Tailslap || 4 Dagger || 15 Cast: Magic Dart || 34 Searing Ray || 1 Drink: Magic || 1 Armour: None || 31 Dodge: Dodged || 21