Dungeon Crawl Stone Soup version 0.35-a0-848-gd8b905dbbe (webtiles) character file. Game seed: 12718218803640945039 67 kimjee729 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Aug 13, 2026. Incinerated by a bombardier beetle (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:54 (1109 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1109, Time: 00:01:55 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 98% Magic: 2/10 EV: 11 Int: 24 God: Gold: 164 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - +2 dagger (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 164 gold pieces. Inventory: Hand Weapons b - a +2 vampiric dagger (weapon) Missiles c - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of enchant weapon {unknown} e - a scroll of amnesia {unknown} h - a scroll of enchant armour {unknown} j - a scroll of revelation {unknown} l - 3 scrolls of identify {unknown} m - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of lignification {unknown} k - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. You finish channelling your searing ray. The liquid fire burns you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 92% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the orc wizard. The orc wizard is lightly wounded. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The liquid fire burns you! The searing ray misses the orc wizard. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! The searing ray hits the bombardier beetle! You kill the bombardier beetle! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 4! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 84% to hit) Okay, then. You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! You die... .. ##.####### #♣...##~#. ..#.# §...#~~.# #.#.# .§..~~~###.#.# ß #§..~~..#.#.# ...♣♣ #..~~))...#.# ......#.@.......#.# ...ß.†'........>#.### ......#o............# B...≈ #≈.~~#..#.#.#<# ß..# #≈..~~..#.#.### .. ♣...~...#.#.. ♣ ....~~##.#.#### #####~###.#.# ### ..#.# You could see an orc wizard. Vanquished Creatures A bombardier beetle (D:3) A ribbon worm (D:2) An orc (D:3) 2 endoplasms (D:1) 6 hobgoblins 3 jackals (D:1) A quokka (D:3) 3 ball pythons (D:2) 2 bats 2 frilled lizards 4 goblins 5 kobolds (D:2) 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 330 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 333 | D:1 | Learned a level 2 spell: Searing Ray 620 | D:2 | Reached skill level 5 in Conjurations 907 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1109 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, minmay_misc_feat_cross D:2: layout_rooms, kennysheep_generic_room_8, st_stairs_10 D:3: layout_basic, trog_three_pillars_becter, gup_sewer_entry_glass, serial_bayou_pond_e, kennysheep_generic_room_16, darby_bombarded_bulwark, uniq_grinder, uniq_terence, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Dagger || 12 Cast: Magic Dart || 60 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1109 | 1070 | 39 | 0 | 921 | 3 | 369.7 | Dungeon | 1109 | 1070 | 39 | 0 | 921 | 3 | 369.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 552 daAuts D:2: 529 daAuts D:3: 27 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+