Dungeon Crawl Stone Soup version 0.35-a0-677-ge094053662 (webtiles) character file. Game seed: 7847068830858288715 129 kimjee729 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on July 6, 2026. Succumbed to a gnoll sergeant's poison ... on level 3 of the Dungeon. The game lasted 00:03:33 (1465 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1465, Time: 00:03:34 Health: -1/24 AC: 7 Str: 7 XL: 4 Next: 88% Magic: 1/12 EV: 10 Int: 25 God: Gold: 122 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +3 leather armour of Boink {Regen+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) e - +0 pair of gloves {Str+3} SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of resist corrosion HPRegen 1.04/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -12) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Armour a - a +0 robe c - the +3 leather armour of Boink (worn) {Regen+} (You found it on level 2 of the Dungeon) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. e - a +0 pair of gloves of strength (worn) Jewellery g - a ring of resist corrosion (worn) Scrolls c - a scroll of torment {unknown} e - 2 scrolls of identify {unknown} h - a scroll of immolation {unknown} l - a scroll of revelation {unknown} m - a scroll of poison {unknown} u - a scroll of blinking {unknown} v - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - 2 potions of heal wounds {unknown} j - a potion of attraction {unknown} k - a potion of brilliance {unknown} n - 2 potions of ambrosia {unknown} o - a potion of curing {unknown} p - 2 potions of invisibility {unknown} q - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting * Level 6.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 34% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Passwall Erth 5% N/A 36% 3 Swiftness Air 5% N/A 36% 3 Cigotuvi's Putrefaction Necr/Air 5% N/A 77% 4 Dispel Undead Necr 5% 3d7 77% 4 Sticky Flame Fire/Alch 5% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll sergeant looks more healthy. The gnoll sergeant misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +4 trident of venom, wearing a +2 scale mail of cold resistance and wearing a +0 buckler (severely wounded, 91% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +4 trident of venom! Ouch! That really hurt! You are poisoned. The searing ray misses the gnoll sergeant. You feel very sick. The gnoll sergeant barely misses you. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. You feel sick. The gnoll sergeant hits you but does no damage. You are more poisoned. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. You finish channelling your searing ray. You feel very sick. The gnoll sergeant hits you from afar with a +4 trident of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +4 trident of venom, wearing a +2 scale mail of cold resistance and wearing a +0 buckler (almost dead, 91% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. You kill the gnoll sergeant! (Press . to maintain the ray.) You die... ######.#....###.# #...# #...............# ###..## ##.############### #....# ......# ♣♣♣♣♣ #.##.# ....### ...)♣ #.##.# ......# #..♣♣♣ #.##.# .#...## ..#....♣♣♣ #.##.# .#..## ...#..♣..)♣♣###.##.# .<...# )..(..).@..)..#.##.# .>..## ...#.♣....♣♣#...# .# ..#.# ...#..).♣♣♣ #......# .##.# ## #..♣♣♣ ######## .##.### ♣ ...♣ ......# ♣♣♣♣ )...### ##..# #..## There were no monsters in sight! Vanquished Creatures A gnoll sergeant (D:3) 8 gnolls (D:3) An adder (D:2) 4 dart slugs 2 ribbon worms 7 endoplasms A hobgoblin (D:2) A quokka (D:1) A ball python (D:2) 6 bats 3 frilled lizards 4 goblins 4 kobolds 7 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 125 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 319 | D:1 | Reached skill level 5 in Conjurations 569 | D:2 | Identified the +3 leather armour of Boink {Regen+} 659 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 673 | D:2 | Learned a level 2 spell: Searing Ray 1169 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 1289 | D:3 | Learned a level 4 spell: Fulminant Prism 1294 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1364 | D:3 | Reached skill level 6 in Conjurations 1447 | D:3 | Found the +5 woodcutter's axe 1465 | D:3 | Succumbed to a gnoll sergeant's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_rooms D:2: layout_rooms D:3: layout_loops_ring, trog_antimagical, nicolae_overflow_rhomboverflow, kennysheep_flooded_box, pf_guarded_unrand_woodcutter Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Throw: Dart | | 2 || 2 Throwing net | | 1 || 1 Cast: Magic Dart | 66 | 11 || 77 Searing Ray | 2 | 8 || 10 Armour: Robe | 4 | || 4 Leather armour | | 9 || 9 Dodge: Dodged | 2 | 7 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1463 | 1457 | 6 | 38 | 1189 | 3 | 487.7 | Dungeon | 1463 | 1457 | 6 | 38 | 1189 | 3 | 487.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 559 daAuts D:1: 479 daAuts D:3: 425 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+