Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15367443877174906345 55 kimjee729 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on June 14, 2026. Slain by a drude (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:23 (1428 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1428, Time: 00:02:23 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 67% Magic: 3/10 EV: 11 Int: 24 God: Gold: 131 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) c - orb {Mayhem} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: mayhem @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (worn) c - an orb of mayhem (worn) Wands a - a wand of flame (17) Scrolls c - a scroll of immolation {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of fear {unknown} j - 2 scrolls of amnesia {unknown} Potions g - a potion of magic d - 5 potions of might {unknown} f - 2 potions of curing {unknown} k - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 36% 2d7 4% 2 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Vhi's Electric Charge Tloc/Air 8% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your magical contamination has completely faded away. a - a wand of flame (17) You drop an inkwell talisman. You encounter a drude. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a drude (100% to hit) The magic dart hits the drude! The drude is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (moderately wounded, 61% to hit) You focus your ray upon the drude. The searing ray misses the drude. (Press . to maintain the ray.) The searing ray misses the drude. The searing ray hits the drude. The drude is heavily wounded. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. The searing ray hits the drude. The drude is severely wounded. You finish channelling your searing ray. The drude misses you. The drude hits you. Your doom draws closer. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, 61% to hit) You focus your ray upon the drude. The searing ray hits the drude. The drude is almost dead. (Press . to maintain the ray.) The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. You die... ### ... ...#.. ####.#.# ### #......###.# ##.####.....# # #.........#.#.# #######..###..#..<... #......%.....)###.#.. #...@##..###......#.. #...5+....##....### . #......##.......#.# . #.#....##...#...#.# # #.##.######...#.. #. ... ....# ## # #.. ####.# ... ## You could see a drude. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 4 endoplasms 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:3) A ball python (D:2) 8 bats A frilled lizard (D:1) 8 goblins 2 kobolds 3 rats (D:2) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 222 | D:1 | Found Badoidd's Magic Scroll Shop. 292 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 295 | D:1 | Learned a level 2 spell: Searing Ray 722 | D:2 | Reached skill level 5 in Conjurations 847 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1428 | D:3 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, serial_shops, nicolae_shop_back_alley_shop, minmay_misc_feat_alley D:2: layout_basic D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 70 Searing Ray || 4 Armour: Robe || 5 Dodge: Dodged || 5