Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13420263299575169942 26 kimjee729 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Apr 13, 2026. Slain by a hobgoblin (6 damage) ... led by Robin ... on level 1 of the Dungeon. The game lasted 00:01:02 (740 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 740, Time: 00:01:02 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 1/8 EV: 11 Int: 22 God: Gold: 34 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Missiles b - 3 atropa-tipped darts Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Petrify Alch/Erth 2% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Robin. Robin is heavily wounded. The searing ray hits the hobgoblin. The hobgoblin is almost dead. The searing ray hits the goblin. You kill the goblin! Robin throws the hobgoblin at you! The hobgoblin hits you. You encounter a goblin. It is wielding a +0 dagger. The searing ray hits Robin. Robin is heavily wounded. The searing ray misses the hobgoblin. The searing ray hits the goblin. You kill the goblin! You finish channelling your searing ray. The hobgoblin hits you. Robin throws the goblin at you! The goblin barely misses you. The hobgoblin closely misses you. The hobgoblin barely misses you. Robin throws the goblin at you! You climb upwards. There is a stone staircase leading down here. The hobgoblin barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The searing ray hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Without enough magic to sustain it, your Searing Ray dissipates. The hobgoblin hits you. You die... #...# #.# #.#.#.#####.# #...# ####.####.#.#.......# #...# #.........#.#######.# #...# #.##.####.#.......#.# #...# #)##.# #.#.........# #..[# #....# #.#.....#.### #...##############.#.........## '................#.#..........# #.....##########@#.))......#..# #.)...#........#g#.#.#...#.#..# ................>..#.......#..# ###...#.#......#.#.#####.###..# ####..#....#.#)#.#............# .................#######.####.## #####....[.......#....##.......# #............#.##.########### #............#..#............ You could see a hobgoblin (strong). Vanquished Creatures An endoplasm (D:1) 5 hobgoblins (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 11 goblins 2 kobolds (D:1) 5 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 30 | D:1 | Encountered a great orb of eyes 44 | D:1 | Encountered a shining eye 46 | D:1 | Found a faded altar of an unknown god. 48 | D:1 | Encountered a glass eye 48 | D:1 | Encountered a glass eye 157 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 160 | D:1 | Learned a level 2 spell: Searing Ray 606 | D:1 | Reached skill level 5 in Conjurations 728 | D:2 | Encountered Robin 740 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, hellmonk_ecumenical_altar_watching_god, grunt_decor_cap D:2: layout_loops_ring, minmay_stone_trees_small, uniq_robin, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 4