Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 3155627296379838457 39 kimjee729 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 13, 2026. Slain by a goblin ... wielding a +0 club ... led by Robin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (1282 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1282, Time: 00:01:19 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 28% Magic: 3/10 EV: 11 Int: 24 God: Gold: 36 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of poison {unknown} l - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - a potion of lignification {unknown} j - 2 potions of curing {unknown} k - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Airstrike Air 2% 2d(1-17) 69% 4 Animate Dead Necr 4% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The goblin shoots a sling bullet. The sling bullet closely misses you. Robin throws the goblin at you! There is a stone staircase leading up here. The jackal bites you. The goblin misses you. You climb upwards. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 74% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) The jackal bites you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The goblin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 74% to hit) Okay, then. The searing ray hits the goblin! You kill the goblin! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 74% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) The goblin hits you with a +0 club. You die... #.##...........†................. #.##.......#####.###....###.####. #.##.#..†.........##..#####.####. #..#.#.##)...#.#.##............#. ##.#.#.##....#.#....#..........#. #.#.#.##....#.#..###..........#. #.#.#.#...###.#..# #..........#. #.#.#...### #.#)g###...##....... #.#.#.#.#.###.#@......♣.P....... ##.#.#.......#.#h##..P♣♣P..#####. #....#.#.#..........P♣♣♣♣P.#####. #....#.#.#####......P.♣♣PP.....#. #♣.#.#.#.#...........♣♣♣♣P....... .PP#.....#.###..####P♣♣♣P..#####. .♣..##.###........###....P....... .♣P....###........# ###...####### .♣.P..............# ###.####... You could see a jackal and a goblin (strong). Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 endoplasms (D:1) 4 hobgoblins A jackal (D:2) A quokka (D:1) 6 ball pythons (D:1) 2 bats (D:1) 5 frilled lizards (D:1) 5 goblins 2 kobolds (D:1) 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 166 | D:1 | Learned a level 2 spell: Searing Ray 927 | D:1 | Reached skill level 5 in Conjurations 1252 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1269 | D:2 | Encountered Robin 1282 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_lined_room_, infiniplex_forest_clump_long, infiniplex_forest_straight_4, infiniplex_forest_lined_corner, infiniplex_forest_lined_corner, infiniplex_forest_lined_2, minmay_pentomino_x4 D:2: layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, minmay_split_cup_large, uniq_natasha, uniq_jessica, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 59 Searing Ray || 2 Armour: Robe || 13 Dodge: Dodged || 7