Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9175266023350854601 123 kimjee729 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Apr 10, 2026. Slain by Grinder (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:06 (1857 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1857, Time: 00:03:07 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 79% Magic: 12/12 EV: 11 Int: 25 God: Gold: 113 SH: 0 Dex: 13 Spells: 1/12 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.26/turn b - quill talisman %: no passive effects @: quill-form A: quills, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of protection from fire (worn) e - an amulet of chemistry Talismans b - a quill talisman (worn) d - a quill talisman Scrolls c - a scroll of fear {unknown} d - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of noise {unknown} j - a scroll of brand weapon {unknown} Potions f - a potion of heal wounds {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 13% 2 Jinxbite Hex 10% 2d2 13% 2 Swiftness Air 5% N/A 26% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Airstrike Air 2% 2d(1-17) 65% 4 Cigotuvi's Putrefaction Necr/Air 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Aim: Grinder (lightly wounded, 100% to hit) The magic dart hits Grinder. Grinder is lightly wounded. You stop channelling your searing ray. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (lightly wounded, 100% to hit) The magic dart hits Grinder. Grinder is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (lightly wounded, 100% to hit) The magic dart hits Grinder. Grinder is lightly wounded. Grinder blinks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (lightly wounded, 78% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is heavily wounded. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! The searing ray misses Grinder. The searing ray hits Grinder. Grinder is heavily wounded. Without enough magic to sustain it, your Searing Ray dissipates. Grinder closely misses you. Okay, then. Magic courses through your body. Grinder is struck by your quills. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony! You die... Grinder says, "Now the real fun starts!" ###.<).......# #..........# #...)......# #..........### #............# #..........#.## #########.##..# #..##.##### ##...@....# ###.5....# #########.....$# #<.†....†..../.... #)†............### ....>.<........# ..w.........!...# ♣.#..............# ♣.#........ You could see Grinder. Vanquished Creatures Natasha (twice) (D:3) 2 adders (D:2) 4 dart slugs An orc (D:3) 7 endoplasms 6 hobgoblins 3 quokkas 4 ball pythons (D:1) 2 bats A frilled lizard (D:1) 3 goblins 6 kobolds 16 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 186 | D:1 | Learned a level 2 spell: Searing Ray 249 | D:1 | Reached skill level 5 in Conjurations 545 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1434 | D:2 | Found a faded altar of an unknown god. 1749 | D:3 | Encountered Natasha 1753 | D:3 | Killed Natasha 1754 | D:3 | Reached XP level 4. HP: 21/24 MP: 7/12 1759 | D:3 | Encountered Grinder 1800 | D:3 | Encountered Natasha 1804 | D:3 | Killed Natasha 1805 | D:3 | Reached skill level 6 in Conjurations 1811 | D:3 | Learned a level 4 spell: Fulminant Prism 1816 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1857 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, minmay_distorted D:2: layout_rooms, hellmonk_ecumenical_altar_zigzags, dreamdust_princess_corridor, minmay_misc_feat_iff D:3: layout_rooms, nicolae_overflow_four_foyers_diagonal, gup_sewer_entry_pipe, chequers_avenue, nrook_campfire, uniq_natasha, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 84 | 4 || 88 Searing Ray | 1 | 8 || 9 Drink: Magic | | 1 || 1 Armour: Robe | 6 | 7 || 13 Dodge: Dodged | 6 | 2 || 8 Form: Quill | 1 | || 1