Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 14343069253288341132 53 kimjee729 the Conjurer (level 3, 5/19 HPs) Began as a Deep Elf Conjurer on Mar 14, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:20 (647 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 647, Time: 00:02:20 Health: 5/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 2/10 EV: 11 Int: 24 God: Gold: 38 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.64/turn %: no passive effects @: no status effects A: magic regeneration, evolution 1, subdued magic 1, spatial entanglement a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of magic regeneration (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of revelation {unknown} Potions g - a potion of magic L - a potion of lignification j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have hidden genetic potential. Your spells are a little easier to cast, but a little less powerful. When you translocate, a monster is sometimes pulled along with you. Message History Terence hits you from afar with a +0 trident. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence bares his teeth. Terence hits you from afar with a +0 trident. The searing ray hits Terence but does no damage. Terence is almost dead. You encounter a rat. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence barely misses you. The searing ray hits Terence. You kill Terence! You finish channelling your searing ray. The rat twitches its whiskers. Your Spellcasting skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Sorry, you're not good enough to have a special ability. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# #.# #.# ###.##### #.......### #.......... #.......#####. #.@.)......... #......#.#.##. #......# # #......# #.)....# # # #......#># #..#######.#.#.## # #.........†.....# ..#.####.###.#.#### There were no monsters in sight! Vanquished Creatures Terence (D:2) 2 adders (D:2) 2 dart slugs (D:1) A ball python (D:2) 3 bats (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 360 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 557 | D:2 | Reached skill level 5 in Conjurations 560 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 560 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 562 | D:2 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 562 | D:2 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 562 | D:2 | Gained mutation: When you translocate, a monster is | sometimes pulled along with you. [potion of mutation] 562 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 562 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 626 | D:2 | Encountered Terence 633 | D:2 | Learned a level 2 spell: Searing Ray 644 | D:2 | Killed Terence 645 | D:2 | Reached XP level 3. HP: 5/19 MP: 2/10 647 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_rooms, minmay_misc_feat_plants D:2: layout_basic, serial_shops, shop, shapermc_ecumenical_altar_flowoftime, minivault_5, grunt_ministairs_3, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 2 Drink: Mutation || 2 Lignification || 1 Armour: Robe || 9 Dodge: Dodged || 7