Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 4749767145471769987 158 kimjee729 the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Mar 8, 2026. Slain by a water moccasin (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:22 (2155 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 2155, Time: 00:03:22 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 16% Magic: 4/14 EV: 11 Int: 25 God: Gold: 140 SH: 0 Dex: 13 Spells: 6/13 levels left rFire + + . (33%) - Nothing wielded rCold + . . (50%) d - orb "Ubatets" {Mayhem, rF+ SInv} rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv + (no boots) Will ++++. c - amulet of the Four Winds {rN+ Will+++ Clar} Stlth ++ e - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: mayhem, clarity @: lethally poisoned (0 -> -4) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a scarf of resistance (worn) d - the orb "Ubatets" (worn) {Mayhem, rF+ SInv} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. SInv: It lets you see invisible. Jewellery c - the amulet of the Four Winds (worn) {rN+ Will+++ Clar} (You found it on level 3 of the Dungeon) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. e - a ring of willpower (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of fear {unknown} h - a scroll of teleportation {unknown} k - 3 scrolls of fog {unknown} m - a scroll of vulnerability {unknown} n - a scroll of revelation {unknown} o - a scroll of amnesia {unknown} q - 2 scrolls of identify {unknown} u - a scroll of poison {unknown} v - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of curing {unknown} j - a potion of heal wounds {unknown} l - a potion of haste {unknown} p - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting * Level 6.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 88% 2x1d8 2% 1 Freeze Ice 24% 1d4 9% 1 Kinetic Grapnel Frge 24% 1d4 9% 1 Lesser Beckoning Tloc 12% N/A 13% 2 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Ozocubu's Armour Ice 6% N/A 26% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 26% 3 Fireball Conj/Fire 11% 3d7 54% 5 Cause Fear Hex 3% N/A 63% 4 Forge Blazeheart Golem Fire/Frge 6% N/A 63% 4 Dragon's Call Summ 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the water moccasin. The water moccasin is moderately wounded. You hear a shout! Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 22% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is heavily wounded. You hear a shout! Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you! The searing ray misses the water moccasin. You feel sick. The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is almost dead. You feel sick. The water moccasin bites you! You die... #.#######........# #. #......[.# #. # #........#### #. ####. #...........# #. #....#######...........####. >........................... #........................... .......................####. #.........S@........#######. #....#####.................. #.. #......####........ # #⌠.⌠.⌠.# #........ #.....## #........ #⌠._.⌠## #.)...... #......####........ #⌠.⌠.⌠....+........ ##..#'#####........ You could see a water moccasin. Vanquished Creatures A clockroach (D:3) Natasha (thrice) (D:3) 3 adders A dart slug (D:2) 4 hobgoblins 4 jackals (D:2) A bat (D:3) 7 endoplasms 5 frilled lizards 4 goblins 4 kobolds 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 882 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 920 | D:2 | Identified the orb "Ubatets" {Mayhem, rF+ SInv} 1131 | D:2 | Reached skill level 5 in Conjurations 1141 | D:2 | Reached XP level 3. HP: 10/19 MP: 6/10 1183 | D:2 | Learned a level 2 spell: Searing Ray 1563 | D:3 | Found the amulet of the Four Winds {rN+ Will+++ Clar} 1572 | D:3 | Got the amulet of the Four Winds {rN+ Will+++ Clar} 1658 | D:3 | Found a faded altar of an unknown god. 1794 | D:3 | Encountered Natasha 1799 | D:3 | Killed Natasha 1800 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1806 | D:3 | Learned a level 4 spell: Fulminant Prism 1806 | D:3 | Encountered Natasha 1815 | D:3 | Killed Natasha 1972 | D:3 | Encountered Natasha 1975 | D:3 | Killed Natasha 1976 | D:3 | Reached skill level 6 in Conjurations 2113 | D:3 | Reached XP level 5. HP: 26/28 MP: 10/14 2145 | D:3 | Encountered a water moccasin 2155 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, nicolae_titane, minmay_misc_feat_more_columns D:2: layout_rooms, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_l D:3: layout_basic, hellmonk_ecumenical_altar_run_dry, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 3 || 62 Searing Ray | 2 | 5 || 7 Fulminant Prism | | 2 || 2 Armour: Robe | 6 | 7 || 13 Dodge: Dodged | 7 | || 7