Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 15904150185504523181 31 kimjee729 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 7, 2026. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (1081 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1081, Time: 00:01:14 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 7% Magic: 1/10 EV: 11 Int: 24 God: Gold: 33 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -4) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 cloak Jewellery c - a ring of magical power d - a ring of positive energy Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of fog {unknown} k - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of curing {unknown} j - a potion of might {unknown} l - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 Tukima's Dance Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the jackal! The jackal barks! You hear an angry hiss. The jackal completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 74% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal barks! The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. x2 You are lethally poisoned! The adder poisons you! The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. The jackal bites you. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. You die... ...... ....# .......##....##. ................ ......................# ......................# ....................... .....†.†h.............. ........h.............. ..###..@.............. #................. #................. #................. ##................ #...............# #.....##.######## #.....##.# #.....##.# You could see 2 jackals. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 4 jackals 4 ball pythons (D:1) 3 bats 4 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 67 | D:1 | Found Yckuuka's Armour Boutique. 421 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 966 | D:1 | Reached skill level 5 in Conjurations 1060 | D:2 | Learned a level 2 spell: Searing Ray 1081 | D:2 | Reached XP level 3. HP: 2/19 MP: 0/10 1081 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_corners, serial_shops, nicolae_shop_back_alley_shop, nicolae_concentric_dashed_squares_mild D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 3 Armour: Robe || 8 Dodge: Dodged || 8