Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 7140537409500488445 93 kimjee729 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 8, 2026. Slain by a gnoll ... wielding a +0 spear ... led by a gnoll bouda (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:38 (1527 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1527, Time: 00:03:38 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 36% Magic: 2/12 EV: 5 Int: 25 God: Gold: 101 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... d - amulet of the acrobat Stlth ++ c - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: acrobat @: flying, held A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery c - a ring of flight (worn) d - an amulet of the acrobat (worn) Wands p - a wand of polymorph (11) Scrolls c - a scroll of fog {unknown} e - 4 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - 2 potions of attraction {unknown} j - a potion of enlightenment {unknown} l - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 40% 3d9 8% 3 Kinetic Grapnel Frge 20% 1d4 9% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll closely misses you. x2 The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. x2; The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll misses you. The gnoll closely misses you. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll completely misses you. The gnoll hits you from afar with a +0 spear. You stop channelling your searing ray. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You struggle against the net. The gnoll hits you from afar with a +0 spear! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, covering ground quickly, will become a bat, an orc, or a ball python, chance to affect: 57%) The gnoll evaporates and reforms as a bat! You encounter a bat. The bat hits you but does no damage. The gnoll hits you but does no damage. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, covering ground quickly, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The bat hits you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ... .. #.# .. #.### ... ##...###... #####.........# ###...#........#. ###..............# ##.......#....#...# ##j.@..####.....###.# #.jb.### #.......... #..j### #.....###.# #...# ###.##...#. #...)# #.##...#. ....# #.# #..#. ...# #.####..# .## #...##... ###...... You could see 3 gnolls and a bat. Vanquished Creatures A gnoll bouda (D:3) A gnoll (D:3) An adder (D:2) 2 dart slugs 7 endoplasms 4 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas 4 ball pythons 6 bats (D:1) 2 frilled lizards (D:1) 10 goblins 2 kobolds 3 rats (D:1) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 341 | D:1 | Reached skill level 5 in Conjurations 613 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 649 | D:1 | Learned a level 2 spell: Searing Ray 1105 | D:2 | Found a faded altar of an unknown god. 1520 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1527 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, minmay_stone_trees_small D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden, minmay_misc_feat_rows D:3: layout_rooms, nicolae_tso_swordbearing_angel, serial_curves, eino_curves_04, eino_curves_01, nicolae_titane Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 81 | || 81 Searing Ray | 1 | 2 || 3 Evoke: Wand of polymorph | | 1 || 1 Armour: Robe | 5 | 8 || 13 Dodge: Dodged | 10 | 6 || 16