Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 17989673655481583791 40 kimjee729 the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Feb 8, 2026. Killed from afar by Ijyb (17 damage) ... with a bolt of dispelling energy ... on level 2 of the Dungeon. The game lasted 00:04:05 (970 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 970, Time: 00:04:06 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 30% Magic: 2/9 EV: 11 Int: 24 God: Gold: 103 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of guile Scrolls c - 2 scrolls of identify {unknown} d - a scroll of blinking {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - a potion of attraction {unknown} Skills: - Level 2.7 Dodging - Level 2.7 Stealth - Level 3.2 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Fortress Blast Frge 4% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb, Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Ijyb comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of quicksilver (wandering, hasn't noticed you, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of quicksilver (74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray hits Ijyb! Ijyb is severely wounded. You finish channelling your searing ray. Ijyb hits you with a +0 club! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of quicksilver (severely wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) You encounter a jackal. Ijyb zaps a wand. The bolt of dispelling energy hits you! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" #......## #..... #h..#...### # #.###. ####...###...# .#. #. ...##@#$?[#.# #.#.###. ###..#..†###.# #....... #.#.ß..##....#.# #####.###† ).......').....# #.....#... .......##g.....# #.#....... ...g... #.@....# #.#..#.... .$..... #..)...# #....#.#.≈ ..g)g.. #....†.###..###...≈ #?#.ß.? ####.............≈≈ # ##### #.........<..###.≈≈ #.......##.#.# #.≈≈ #............# .≈≈ #.......##.### .≈≈ #..........# ..≈ You could see Sigmund, Ijyb and a jackal (wandering). Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:2) 2 hobgoblins (D:1) 2 quokkas 3 ball pythons (D:1) 4 bats 3 frilled lizards 8 goblins 2 kobolds 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 232 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 235 | D:1 | Learned a level 2 spell: Searing Ray 801 | D:2 | Reached skill level 5 in Conjurations 801 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 917 | D:2 | Encountered Sigmund 925 | D:2 | Encountered Ijyb 970 | D:2 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: kennysheep_the_goblin_king, layout_basic, serial_shops, shop, minmay_pentomino_t2, grunt_decor_junction, patterned_corridor, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 4 Armour: Robe || 2