Dungeon Crawl Stone Soup version 0.34-b1-24-g2e2e0191d4 (webtiles) character file. Game seed: 16748751162989621652 34 kimjee729 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 6, 2026. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:22 (841 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 841, Time: 00:03:23 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 14% Magic: 1/9 EV: 11 Int: 24 God: Gold: 51 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) c - +0 cloak {rPois} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a +0 cloak of poison resistance (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of curing {unknown} j - a potion of mutation {unknown} k - 2 potions of haste {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth - Level 3.2 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 3% 1 Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. You encounter an adder. Terence hits you but does no damage. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 mace! The searing ray misses Terence. Terence hits you with a +0 mace. You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ##....##.# ...)....#### .......... #....:. #<...###.#.. #.