Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-803-gcb9a0bf236 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11614798047629292236, deterministic pregen: 1 Command line: /usr/games/crawl-git-cb9a0bf236 -name kimhs6337 -rc /dgldir/rcfiles/crawl-git/kimhs6337.rc -macro /dgldir/rcfiles/crawl-git/kimhs6337.macro -morgue /dgldir/morgue/kimhs6337/ -webtiles-socket /crawl-master/webserver/sockets/kimhs6337:2025-02-10.12:04:48.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-cb9a0bf236(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x605bae415dbe]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-cb9a0bf236(_Z13do_crash_dumpv+0x43a) [0x605bae423d1a]: do_crash_dump() /usr/games/crawl-git-cb9a0bf236(_Z20crash_signal_handleri+0x1fa) [0x605bae41629a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x713e77aed320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x713e77ae3692]: /usr/games/crawl-git-cb9a0bf236(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x605bae6257d5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-cb9a0bf236(_Z19fire_item_no_quiverP4dist+0x237) [0x605baea9bb17]: fire_item_no_quiver(dist*) /usr/games/crawl-git-cb9a0bf236(+0xc36466) [0x605baeb9a466]: /usr/games/crawl-git-cb9a0bf236(+0xc36ff5) [0x605baeb9aff5]: /usr/games/crawl-git-cb9a0bf236(main+0x1f7) [0x605bae34d3f7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x713e77ad21ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x713e77ad228b]: /usr/games/crawl-git-cb9a0bf236(_start+0x25) [0x605bae34ddf5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000713e77bb87a7 in __GI___wait4 (pid=1118191, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000713e77bb87a7 in __GI___wait4 (pid=1118191, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000605bae41646c in call_gdb (file=0x713e77cac4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1107594\000\000\000\000\000" #2 0x0000605bae423d38 in do_crash_dump () at dbg-asrt.cc:673 t = 1739189204 dir = "/dgldir/morgue/kimhs6337/" name = "/dgldir/morgue/kimhs6337/crash-kimhs6337-20250210-120644.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x713e77cac4e0 <_IO_2_1_stderr_> #3 0x0000605bae41629a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000713e77ae3692 in isspace (c=-1006) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-cb9a0bf236/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-cb9a0bf236/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-cb9a0bf236/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = rooms, absdepth0 = 1 Level vaults: layout_rooms serial_forest infiniplex_forest_lined_room_2 infiniplex_forest_clump_cross infiniplex_forest_lined_3 infiniplex_forest_clump_double infiniplex_forest_lined_room_ infiniplex_forest_clump_tiny infiniplex_forest_lined_3 infiniplex_forest_zigzag_1 infiniplex_forest_zigzag_2 uniq_sigmund Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, kimhs6337 the Demonspawn Gladiator. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. f - a scroll labelled CYZOLL VUMI There is an empty arch of ancient stone here. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! A goblin is nearby! The goblin hits you with a +0 dagger. You slash the goblin! You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. Found a stone staircase leading down. You pick up a book of Fire and begin reading... You add the spells Foxfire, Plasma Beam and Starburst to your library. There is a stone staircase leading down here. g - a scroll labelled PEH ROCUNG h - a purple potion Okay, then. Found 8 stones. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! You slash the goblin! You kill the goblin! Found a dagger. Things that are here: a +0 dagger; a goblin corpse A goblin comes into view. It is wielding a +0 club. The goblin shouts! A goblin is nearby! A goblin is nearby! No target in view! No target in view! A ball python comes into view. The goblin barely misses you. The ball python hisses angrily. You hit the goblin but do no damage. The goblin hits you with a +0 club. You barely miss the goblin. The goblin hits you but does no damage. The goblin barely misses you. You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You closely miss the goblin. The goblin is moderately wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. The goblin hits you with a +0 club. The ball python bites you but does no damage. The ball python constricts you. You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You barely miss the ball python. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. The goblin hits you but does no damage. You hit the ball python. You kill the ball python! The goblin hits you but does no damage. Found an escape hatch in the floor. The goblin misses you. You see here a ball python corpse. You slash the goblin! You kill the goblin! Things that are here: a +0 club; a goblin corpse You now have 6 gold pieces. Found 7 stones. Found a dagger. You now have 21 gold pieces (gained 15). i - a ring of wizardry You now have 23 gold pieces (gained 2). A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin hits you but does no damage. You slash the hobgoblin! You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! Found a mace. j - a ring of resist corrosion You see here a +0 mace. Found a stone staircase leading down. A ball python comes into view. A ball python is nearby! Found 2 emerald potions. The ball python hisses angrily. You slash the ball python! You kill the ball python! Your Long Blades skill increases to level 3! You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. k - 2 emerald potions You enter the shallow water. Moving in this stuff is going to be slow. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! A goblin is nearby! The goblin splashes around in the water. You slash the goblin! You kill the goblin! You hear a splash. No target in view! Things that are here: a +0 dagger; a goblin corpse Found a stone staircase leading down. There is a stone staircase leading down here. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! The frilled lizard closely misses you. You barely miss the frilled lizard. The frilled lizard barely misses you. The frilled lizard is struck by your spines. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a frilled lizard corpse. Found three human skeletons. No target in view! No target in view! Found two human skeletons. Found a human skeleton. Found a faded altar of an unknown god. No target in view! No target in view! A bat comes into view. A bat is nearby! A bat is nearby! The bat is struck by your spines. The bat hits you but does no damage. You barely miss the bat. The bat is severely wounded. The bat is struck by your spines. You kill the bat! Found 6 stones. You now have 34 gold pieces (gained 11). You open the door. Found 9 stones. There is an open door here. There is an open door here. Found a sling. You see here a +0 sling. There is an open door here. There is an escape hatch in the floor here. There is a stone staircase leading down here. You see here a frilled lizard corpse. You see here a human skeleton. Done exploring. Done exploring. Done exploring. As you read the scroll labelled CYZOLL VUMI, it crumbles to dust. It is a scroll of identify. g - a scroll of fog There is a faded altar of an unknown god here. This altar belongs to (a) Kikubaaqudgha, (b) Beogh or (c) Trog, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Unknown command. Press < or > to pray at altars. What level of the Dungeon? (default 1, ? - help) Okay, then. Done exploring. What level of the Dungeon? (default 1, ? - help) You see here a human skeleton. You see here a frilled lizard skeleton. There is a stone staircase leading down here. You climb downwards. Found 35 gold pieces. There is a stone staircase leading up here. There are monsters nearby! You barely miss the ribbon worm. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm misses you. You barely miss the ribbon worm. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You slash the adder! The adder is severely wounded. The adder is struck by your spines. You kill the adder! The ribbon worm bites you. You slash the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You are caught in a web! You are caught in a web! You barely miss the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm is struck by your spines. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm is struck by your spines. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm is struck by your spines. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You slash the ribbon worm! You kill the ribbon worm! You see here a ribbon worm corpse. HP restored. 2 gnolls come into view. The gnoll shouts! x2; You hear a bark! A gnoll comes into view. It is wielding a +0 club. There are monsters nearby! There are monsters nearby! The gnoll shouts! You see here a ribbon worm corpse. The gnoll misses you. There is a stone staircase leading up here. The gnoll barely misses you. The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading down here. Okay, then. i - a ring of wizardry (worn) j - a ring of resist corrosion (worn) You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. You climb downwards. Found 2 stones. There is a stone staircase leading up here. You see here 2 stones. You now have 49 gold pieces (gained 15). A jackal comes into view. The jackal barks! You hear a shout! A jackal comes into view. The jackal barks! You hear an angry hiss. You hear a shout! Casting: Foxfire (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! A hobgoblin, a ball python and a jackal come into view. The ball python hisses angrily. The jackal barks! The jackal barely misses you. x2; The jackal moves out of view. You hit the jackal but do no damage. The jackal barely misses you. You closely miss the jackal. The jackal closely misses you. The jackal completely misses you. You closely miss the jackal. Your foxfire dissipates. The jackal misses you. The jackal is struck by your spines. The jackal bites you but does no damage. You barely miss the jackal. The jackal is moderately wounded. The jackal is struck by your spines. The jackal closely misses you. The jackal is struck by your spines. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal closely misses you. The jackal is struck by your spines. The jackal misses you. Casting: Foxfire (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal is struck by your spines. You kill the jackal! You hit the ball python. You kill the ball python! The foxfire hits the jackal but does no damage. The foxfire hits the jackal. The jackal is moderately wounded. You slash the jackal! You kill the jackal! The jackal bites you. You closely miss the hobgoblin. The jackal is struck by your spines. The jackal bites you. The hobgoblin hits you. The jackal is struck by your spines. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! A jackal comes into view. The hobgoblin closely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You completely miss the hobgoblin. The jackal barks! You hear a shout! The hobgoblin hits you but does no damage. The hobgoblin is struck by your spines. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is severely wounded. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. The hobgoblin is struck by your spines. You kill the hobgoblin! You barely miss the jackal. The jackal is struck by your spines. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal is struck by your spines. The jackal closely misses you. The jackal bites you. Casting: Foxfire (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal is struck by your spines. You kill the jackal! The foxfire hits Sigmund. Sigmund is lightly wounded. The foxfire hits Sigmund but does no damage. Sigmund is lightly wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! You hit something. Something hits you. Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You throw a throwing net. Something gets caught in the net! Something wriggles in the net. Unknown command. You closely miss something. Something wriggles in the net. You hit something. Something wriggles in the net. You closely miss something. Something wriggles in the net. You hit something but do no damage. Something wriggles in the net. All of a sudden the net rips apart! You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You miss something. Something hits you! * * * LOW HITPOINT WARNING * * * Throw: 2 throwing nets Press: ? - help, Shift-Dir - straight line You throw a throwing net. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-803-gcb9a0bf236 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kimhs6337] Species: Demonspawn Job: Gladiator HP: 4/28; mods: 0/0 MP: 1/3; mod: 0 Stats: 14 10 14 Position: (31, 31), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 2 | 285 | 135/150 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 50 | 3 | 438 | 82/238 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 1 | 151 | 92/119 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 2 | 301 | 123/178 Stealth | X | 0 | 0 | 0 | 0 | 0/50 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 49 #23: 728 #24: 1520482183 #49: 104 Mutations: spiny: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #0: +0 long sword eq slot #3, inv slot #1: +0 leather armour eq slot #4, inv slot #2: +0 helmet eq slot #9, inv slot #8: ring of wizardry eq slot #9, inv slot #9: ring of resist corrosion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣ ♣.. ... ## ♣.♣## ... ♣P..# ########.... ♣♣♣♣♣.######†.........# #...........†####.....# ##.####♣.♣.♣@{.....(..# #..# #....######...... ##.# #♣.♣.♣ ....# #.# #...# .... #.## ♣.♣.♣ ..# #..# #...# .# ##.# ##..# # #.## ♣###(.## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>