Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 16029842177956416874 5 kim1000 the Apothecary (level 1, -1/11 HPs) Began as an Octopode Alchemist on Oct 5, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (184 turns). kim1000 the Apothecary (Octopode Alchemist) Turns: 184, Time: 00:00:33 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of teleportation {unknown} d - a scroll of enchant armour {unknown} Potions a - a potion of magic c - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.7 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering stones (60% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is moderately wounded. The kobold barely misses you. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. The kobold is moderately wounded. The kobold barely misses you. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. You tentacle-slap the kobold. The kobold is severely wounded. You kill the kobold! You completely miss the endoplasm. You squeeze the endoplasm. The endoplasm is severely wounded. A bat comes into view. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you. You are too injured to fight recklessly! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (severely wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is almost dead. The bat barely misses you. The bat closely misses you. The endoplasm freezes you. You are frozen. You die... .. #.. .## #.# ...###.######## #.......#....# #####......#....# .....$.....#....# ###### .......J...#....###..... ......b@................ ......)....#....###..... ...........#....# #..... .....###.######## ###### ..... #.# ## .... #.. #. ### #### #. #. #.# #. #.# ## You could see an endoplasm and a bat. Vanquished Creatures A bat (D:1) 2 goblins (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kim1000 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 184 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 9 Tentacles || 2 Constrict || 1 Punch || 1 Cast: Sting || 4 Stab: Sleeping || 1 Armour: Skin || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 184 | 184 | 0 | 0 | 148 | 1 | 184.0 | Dungeon | 184 | 184 | 0 | 0 | 148 | 1 | 184.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 184 daAuts