Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 14595938256527465075 70 kim1000 the Apothecary (level 4, -3/27 HPs) Began as an Octopode Alchemist on Oct 5, 2024. Slain by an ogre ... wielding a +0 giant club (15 damage) ... on level 4 of the Dungeon. The game lasted 00:03:20 (1433 turns). kim1000 the Apothecary (Octopode Alchemist) Turns: 1433, Time: 00:03:21 Health: -3/27 AC: 1 Str: 7 XL: 4 Next: 21% Magic: 0/7 EV: 12 Int: 19 God: Gold: 288 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . j - +2 spear (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: weakened A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 288 gold pieces. Inventory: Hand Weapons j - a +2 spear of venom (weapon) Scrolls b - 4 scrolls of teleportation {unknown} f - a scroll of immolation {unknown} g - a scroll of noise {unknown} h - a scroll of poison {unknown} k - 2 scrolls of identify {unknown} Potions a - a potion of magic c - 2 potions of resistance {unknown} d - a potion of heal wounds {unknown} e - a potion of mutation {unknown} i - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 5.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 56% 1d6 4% 1 b - Mercury Vapours Alch/Air 24% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 22% N/A 19% 4 Mephitic Cloud Conj/Alch/Air 10% N/A 22% 3 Sticky Flame Fire/Alch 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Fumes of mercury billow around the ogre! The ogre is poisoned. The ogre looks weaker. You feel your attacks grow feeble. The ogre hits you with a +0 giant club!! Ouch! That really hurt! Casting: Mercury Vapours (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, very poisoned, weak, chance to weaken: 72%) Fumes of mercury billow around the ogre! The ogre looks even sicker. The ogre looks even weaker. You feel as though you will be weak longer. Casting: Mercury Vapours (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, very poisoned, weak, chance to weaken: 72%) Fumes of mercury billow around the ogre! The ogre looks as sick as possible! The ogre looks even weaker. The ogre misses you. Okay, then. Okay, then. Found a long sword. Found 6 gold pieces. There is a stone staircase leading up, spattered with blood here. An endoplasm comes into view. Found a sapphire potion. Casting: Mercury Vapours (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, very poisoned, weak, chance to weaken: 72%) Fumes of mercury billow around the ogre! The ogre looks as sick as possible! The ogre looks even weaker. You feel as though you will be weak longer. The adder looks weaker. The adder misses you. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... .J ..... #. ##.... .##. #.#..# ...####...## . #.........###). #.............# #............# #@S.......# ##.O##...#... #........# #....#....>## #.....##........ #..... .......... .....!...#......$ .....##.......... #### .......#..# You could see an ogre (extremely poisoned, weak), an adder (weak) and an endoplasm (asleep). Vanquished Creatures 3 adders (D:2) 2 endoplasms (D:2) 4 giant cockroaches 6 goblins 5 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:2) 2 bats 3 frilled lizards 6 kobolds 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kim1000 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 245 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 527 | D:1 | Reached skill level 4 in Alchemy 644 | D:1 | Learned a level 2 spell: Mercury Vapours 1008 | D:2 | Reached XP level 3. HP: 17/21 MP: 6/6 1238 | D:2 | Reached skill level 5 in Alchemy 1257 | D:2 | Reached XP level 4. HP: 25/27 MP: 1/7 1420 | D:2 | You fall into a shaft and drop 2 floors! 1421 | D:4 | Noticed an ogre 1433 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, minmay_pentomino_s4 D:2: wad_crossroads, layout_basic, minmay_misc_feat_alley, chequers_serial_rivers_small_b D:4: kennysheep_spiral_hall, layout_cave_pools Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 4 5 | 5.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 20 | || 20 Constrict | 16 | 2 || 18 Spear | 36 | 8 || 44 Tentacles | 5 | 1 || 6 Cast: Sting | 21 | || 21 Mercury Vapours | 4 | 5 || 9 Stab: Sleeping | 4 | 1 || 5 Armour: Skin | 20 | 3 || 23 Dodge: Dodged | 27 | 3 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1436 | 1414 | 22 | 51 | 1108 | 3 | 478.7 | Dungeon | 1436 | 1414 | 22 | 51 | 1108 | 3 | 478.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 893 daAuts D:2: 530 daAuts D:4: 12 daAuts