Dungeon Crawl Stone Soup version 0.34-a0-729-gfeca0caa60 (webtiles) character file. Game seed: 16891401842820209457 787 kilfid the Conjurer (level 7, -3/38 HPs) Began as a Deep Elf Conjurer on Sept 4, 2025. Slain by a two-headed ogre ... wielding a +0 giant spiked club (35 damage) ... on level 5 of the Dungeon. The game lasted 00:18:54 (3087 turns). kilfid the Conjurer (Deep Elf Conjurer) Turns: 3087, Time: 00:18:55 Health: -3/38 AC: 5 Str: 4 XL: 7 Next: 56% Magic: 15/19 EV: 12 Int: 25 God: Gold: 115 SH: 0 Dex: 19 Spells: 13/20 levels left rFire . . . (100%) e - +0 flail (protect) rCold . . . (100%) (no offhand) rNeg + . . (50%) i - +2 robe of Intuition {Rampage +Inv Regen+ SInv} rPois . (100%) k - +0 helmet {Ice} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... g - amulet of alchemy Stlth +++ b - +6 ring of dexterity HPRegen 1.06/turn c - ring of positive energy MPRegen 0.32/turn %: rampage @: no status effects A: magic regeneration a: Evoke Invisibility You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons a - the +3 spear "Gecsikk" {freeze, rElec rF++ rN+ Int-2} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). e - a +0 flail of protection (weapon) f - a +2 antimagic spear Missiles d - 8 poisoned darts h - 4 atropa-tipped darts Armour i - the +2 robe of Intuition (worn) {Rampage +Inv Regen+ SInv} (You found it on level 3 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. j - the +1 robe "Oxigg" {rF+++} (You found it on level 4 of the Dungeon) rF+++: It renders you almost immune to fire. k - a +0 helmet of ice (worn) Jewellery b - a +6 ring of dexterity (worn) c - a ring of positive energy (worn) g - an amulet of alchemy (worn) Scrolls c - a scroll of amnesia {unknown} d - 5 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} e - a scroll of immolation {unknown} j - a scroll of fear {unknown} Potions g - a potion of magic e - a potion of enlightenment k - a potion of mutation {unknown} l - 4 potions of heal wounds {unknown} n - 2 potions of moonshine {unknown} o - 2 potions of might {unknown} f - a potion of haste {unknown} Skills: + Level 1.1 Fighting + Level 3.3 Dodging + Level 3.5 Stealth + Level 7.1 Spellcasting + Level 7.9 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Foxfire Conj/Fire 100% 2x1d9 1% 1 d - Passwall Erth 8% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Construct Spike Launche Frge 16% 2d3 10% 2 Grave Claw Necr 16% 2d8 10% 2 Lesser Beckoning Tloc 16% N/A 10% 2 Fulminant Prism Conj/Alch 21% 3d12 13% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 13% 4 Leda's Liquefaction Alch/Erth 6% N/A 54% 4 Starburst Conj/Fire 14% 6d6 89% 6 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Makhleb Qazlal Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 spear. You start resting. Magic restored. Found a stone staircase leading down. k - a metallic clear potion Found a stone staircase leading down. Found a stone staircase leading down. There is a stone staircase leading down here. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. An orc comes into view. It is wielding a +0 mace. Found a whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (92% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The orc shouts! The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre misses you. The two-headed ogre hits you with a +0 giant club! The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #...# #...# #...# #### #...# #...# #...##..... #...#...... +...O....). #..@# #...# #...# ### #.### #.# #.# .# ## #.####.# >..#. #......# #.#. #>###### #...####.# You could see a two-headed ogre. Vanquished Creatures A black bear (D:3) 4 scorpions 3 bombardier beetles A hound (D:5) A jelly (D:4) A gnoll bouda (D:5) A sleepcap (D:5) A drude (D:5) 11 gnolls 4 adders 4 ufetubi (D:4) 3 ribbon worms 4 dart slugs An orc (D:3) 5 endoplasms 6 giant cockroaches 3 hobgoblins 4 jackals (D:4) 4 quokkas 7 ball pythons 5 bats 3 frilled lizards 7 goblins 5 kobolds 6 rats (D:1) 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kilfid the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 183 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 287 | D:1 | Reached skill level 5 in Conjurations 378 | D:1 | Learned a level 2 spell: Searing Ray 797 | D:2 | Learned a level 1 spell: Foxfire 821 | D:2 | Reached XP level 3. HP: 5/19 MP: 4/9 1194 | D:2 | Found a shimmering altar of Xom. 1515 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/10 1539 | D:3 | Learned a level 3 spell: Passwall 1913 | D:3 | Found a burning altar of Makhleb. 1964 | D:3 | Identified the +2 robe of Intuition {Rampage +Inv Regen+ | SInv} 1996 | D:3 | Noticed a black bear 2002 | D:3 | Killed a black bear 2003 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/13 2264 | D:4 | Reached XP level 6. HP: 33/33 MP: 3/14 2269 | D:4 | Identified the +3 spear "Gecsikk" {freeze, rElec rF++ rN+ | Int-2} 2498 | D:4 | Reached skill level 5 in Spellcasting 2573 | D:4 | Reached skill level 1 in Fighting 2708 | D:4 | Identified the +1 robe "Oxigg" {rF+++} 2731 | D:4 | Reached XP level 7. HP: 38/38 MP: 13/17 2851 | D:5 | Entered Level 5 of the Dungeon 2905 | D:5 | Found a stormy altar of Qazlal. 3080 | D:5 | Noticed a two-headed ogre 3087 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, hex_tiny, minmay_misc_feat_ornament D:2: layout_basic, basic_altar, nrook_campfire D:3: layout_loops_ring, lemuel_coloured_pillars_altar D:4: layout_cave_pools, kennysheep_small_square D:5: kennysheep_six_static_rooms, layout_loops_ring, mainiacjoe_overflow_surrounded_room, lemuel_zombie_altar_yredelemnul, mainiacjoe_overflow_alcove_1, mainiacjoe_overflow_chevrons, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.9 Stealth | 3 | 3.5 Spellcasting | 4 5 7 | 7.1 Dodging | 3 | 3.3 Fighting | 1 | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 2 | || 3 Melee: Dagger | 1 | 2 | || 3 Cast: Magic Dart | 65 | 43 | 17 || 125 Searing Ray | 6 | 17 | 10 || 33 Foxfire | | 1 | || 1 Drink: Ambrosia | 1 | 1 | || 2 Enlightenment | 1 | | || 1 Curing | | 2 | || 2 Stab: Sleeping | 1 | | || 1 Armour: Robe | 8 | 24 | 14 || 46 Dodge: Dodged | 4 | 21 | 18 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3081 | 3002 | 79 | 274 | 1541 | 5 | 616.2 | Dungeon | 3081 | 3002 | 79 | 274 | 1541 | 5 | 616.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 813 daAuts D:1: 709 daAuts D:4: 680 daAuts D:2: 641 daAuts D:5: 235 daAuts