Dungeon Crawl Stone Soup version 0.34-a0-729-gfeca0caa60 (webtiles) character file. Game seed: 4192790814014784625 26 ki1rrr the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Sept 4, 2025. Slain by Terence ... wielding a +0 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:08:55 (947 turns). ki1rrr the Conjurer (Deep Elf Conjurer) Turns: 947, Time: 00:08:56 Health: -2/15 AC: 3 Str: 4 XL: 2 Next: 89% Magic: 1/8 EV: 11 Int: 22 God: Gold: 103 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) Magical Staves b - a staff of conjuration (weapon) Potions g - a potion of magic d - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.3 Spellcasting * Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 38% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 38% 4 Summon Forest Summ/Tloc 1% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +1 scale mail of cold resistance (lightly wounded, 84% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +1 scale mail of cold resistance (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits Terence. Terence is severely wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +1 scale mail of cold resistance (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits Terence. Terence is severely wounded. Terence attacks as he pursues you! Terence hits you with a +0 flail of protection! Ouch! That really hurt! Terence attacks as he pursues you! Terence hits you with a +0 flail of protection! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ######### #.......# #@#####.# ###### #####@# #.# .....# #...#.# #......# .###.# ##.....# ##.....# .# #.# #......# #..?..# .# #.# #......# #.....# .###.## #......#####.....# ......# #..#.............. ..##..#####..#.########...... .............#.### You could see Terence. Vanquished Creatures A dart slug (D:1) 5 endoplasms (D:1) 4 hobgoblins (D:1) A quokka (D:1) 2 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins 3 kobolds (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ki1rrr the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 349 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 352 | D:1 | Learned a level 2 spell: Searing Ray 409 | D:1 | Reached skill level 5 in Conjurations 930 | D:2 | Noticed Terence 947 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic D:2: layout_basic, grunt_decor_fettered, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 945 | 945 | 0 | 132 | 0 | 2 | 472.5 | Dungeon | 945 | 945 | 0 | 132 | 0 | 2 | 472.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 850 daAuts D:2: 94 daAuts