khr096 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, -9, D:1) an inkwell talisman (11, -9, D:1) a +0 animal skin (17, -8, D:1) a +0 robe (21, 16, D:1) a +1 vampiric short sword 5 stones a hobgoblin corpse (skeletalised by now) (36, 26, D:1) a quokka corpse (skeletalised by now) (49, 21, D:1) a +0 club a jackal skeleton (50, 0, D:1) a +0 hand axe (53, 11, D:1) a +0 robe (57, -11, D:1) a +0 hand axe (59, 38, D:1) a +0 club (62, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (22, 21, D:2) a +0 dagger (23, -28, D:2) the +4 flail "Qaonoski" {freeze, ^Contam Dex+5} ^Contam: It causes magical contamination when unequipped. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (37, -23, D:2) a rat corpse (skeletalised by now) (48, -2, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (12, 0, D:3) a +0 trident of venom a +0 scale mail (19, -7, D:3) a rat corpse (21, -7, D:3) a +0 club 2 stones a kobold corpse (26, -14, D:3) a +0 short sword (44, -14, D:3) a +0 dagger a +0 whip a goblin corpse (45, -14, D:3) a +0 spear