keinz Level 1 of the Dungeon (0, 2, D:1) a +0 flail (5, 1, D:1) a +0 dagger (21, 40, D:1) a +0 leather armour (21, 46, D:1) a +0 spear (33, -4, D:1) a +0 robe (33, 4, D:1) a +0 dagger (34, 4, D:1) a +0 club a bat corpse (skeletalised by now) (34, 5, D:1) a +0 club (35, -2, D:1) a +0 club (35, 45, D:1) a hobgoblin corpse (skeletalised by now) (39, 39, D:1) a ball python corpse (skeletalised by now) (43, 46, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 5 large rocks (0, 4, D:2) a +0 club (9, 11, D:2) the +6 mace of Harmony {spect, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (17, 14, D:2) a quokka corpse (skeletalised by now) (17, 20, D:2) a ball python corpse (skeletalised by now) (19, 6, D:2) an adder corpse (skeletalised by now) (24, -4, D:2) a +0 rapier (25, 13, D:2) a frilled lizard corpse (skeletalised by now) (25, 20, D:2) an adder corpse (skeletalised by now) (25, 24, D:2) a +0 leather armour (28, 17, D:2) a +0 spear (30, 28, D:2) a bat corpse (skeletalised by now) (32, 22, D:2) a +0 whip (33, 11, D:2) a +0 short sword a kobold skeleton (33, 22, D:2) a bat skeleton (34, 16, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a scarf of harm (10, 5, D:3) a quokka corpse (10, 8, D:3) a +0 spear (11, 7, D:3) a +0 whip (12, -4, D:3) a +1 vampiric hand axe an orc corpse (skeletalised by now) (12, 1, D:3) a +0 dagger (29, 3, D:3) a +0 club an orc corpse (30, 2, D:3) a +0 hand axe (31, 4, D:3) a +0 war axe (32, -15, D:3) a +0 robe (33, 6, D:3) an adder corpse (34, -12, D:3) a +0 dagger a +0 scale mail (37, -8, D:3) a +0 club (48, -10, D:3) a +0 leather armour