Dungeon Crawl Stone Soup version 0.35-a0-465-gcc6d5d2c9e (webtiles) character file. Game seed: 1730092253335641658 27 keinz the Vexing (level 3, -1/27 HPs) Began as a Formicid Hexslinger on June 6, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (1415 turns). keinz the Vexing (Formicid Hexslinger) Turns: 1415, Time: 00:00:54 Health: -1/27 AC: 2 Str: 12 XL: 3 Next: 25% Magic: 0/4 EV: 11 Int: 12 God: Gold: 124 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -7) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of positive energy Scrolls p - a scroll of poison c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of vulnerability {unknown} Potions d - a potion of might {unknown} Skills: + Level 2.0 Fighting * Level 3.1 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 41% 2 Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Martyr's Knell Necr/Summ 0% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The adder is heavily wounded. You feel sick. The adder closely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You feel sick. The adder barely misses you. The adder bites you. You shoot a sling bullet. The sling bullet closely misses the adder. The sling bullet barely misses the adder. You feel sick. The adder bites you but does no damage. The adder closely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. The sling bullet misses the adder. You feel sick. The adder bites you. You shoot a sling bullet. The sling bullet closely misses the adder. The sling bullet barely misses the adder. You feel sick. You are no longer poisoned. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Jinxbite (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. Nothing appears to happen. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You shoot a sling bullet. The sling bullet barely misses the adder. The sling bullet hits the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ....#.. # . #...#. #.#. .. #.....>#.. ... ....#... #..##.....# #........##.#. #............ ##.###.####### #.....SS@....# ##### #..###.#####.# #.... # , #.# #.#####.##<### ..# #.......##.# #.. ....####.#####.##.# #.#####............##.# #.# ######.########.# #.# ####.....#.....# #.# #........#.##### You could see 2 adders. Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 2 endoplasms 5 hobgoblins 2 jackals (D:1) 2 ball pythons A frilled lizard (D:1) A goblin (D:1) 5 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | keinz the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 248 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 275 | D:1 | Learned a level 2 spell: Jinxbite 1121 | D:2 | Reached XP level 3. HP: 11/27 MP: 0/4 1415 | D:2 | HP: 1/27 [adder (4)] 1415 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic D:2: kennysheep_the_goblin_king, layout_loops_ring, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_straight_2, infiniplex_forest_end_1, infiniplex_forest_lined_room_3, infiniplex_forest_lined_ring, infiniplex_forest_lined_ring, infiniplex_forest_end_3, infiniplex_forest_clump_double Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 | 3.1 Fighting | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 1.1 Hexes | | 3.6 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 59 Cast: Jinxbite || 2 Ability: Dig || 1 Armour: Robe || 17 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1430 | 1352 | 78 | 0 | 1209 | 2 | 715.0 | Dungeon | 1430 | 1352 | 78 | 0 | 1209 | 2 | 715.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1062 daAuts D:2: 368 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+