Dungeon Crawl Stone Soup version 0.35-a0-374-g6948bac004 (webtiles) character file. Game seed: 12466081789676297464 81 keinz the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on May 15, 2026. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:35 (1620 turns). keinz the Magician (Djinni Conjurer) Turns: 1620, Time: 00:01:36 Health: -1/31 AC: 3 Str: 6 XL: 4 Next: 68% Gold: 45 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + + (20%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) c - +0 helmet rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: resistant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of amnesia {unknown} Potions r - a potion of resistance Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations - Level 4.5 Hexes - Level 4.5 Summonings - Level 4.5 Necromancy - Level 4.5 Translocations - Level 4.5 Forgecraft - Level 4.5 Fire Magic - Level 4.5 Ice Magic - Level 4.5 Air Magic - Level 4.5 Earth Magic - Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Sandblast Erth 48% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (almost dead, 82% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (almost dead, 100% to hit) Okay, then. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of resistance. You feel protected. d -> r - a potion of resistance Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #...........# #..........#.## #.#######...# #.##........... ..# ##.########.##.......#.#. ..# #........##.##......)#... .## #..#####.##.##.........#. ## #..# #.##.##.###.###### # #..## #.##.##.###.# # # #.... #.##........# # ## #.##.# #@#####.##### ## .## #......@.# #.# ##. ..## ####.##### #.## ##.. ...## ##.##.# #..## ##... ....####...#.#########...####.... ....'..........<......).....'.... ....#.##....#.#####.##....###.... ...##.###†.###.# #.##..#.# ##... ..###.# #.#.#.## #.#...#.# ##.. You could see Terence. Vanquished Creatures Jessica (D:2) 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 hobgoblins (D:2) A quokka (D:2) A ball python (D:1) 2 bats 4 endoplasms 4 frilled lizards (D:1) 6 goblins 9 kobolds 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | keinz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | keinz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 411 | D:1 | Found Amehig's Magic Scroll Shoppe. 868 | D:1 | Found a faded altar of an unknown god. 1002 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 1002 | D:2 | Learned a level 1 spell: Sandblast 1311 | D:2 | Encountered Jessica 1313 | D:2 | Killed Jessica 1314 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1613 | D:2 | Encountered Terence 1620 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring, serial_shops, nicolae_shop_relaxation, chequers_ecumenical_altar_lobes, kennysheep_decorative_pillar D:2: layout_loops_corners, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 16 || 84 Searing Ray | 1 | 2 || 3 Sandblast | | 1 || 1 Drink: Resistance | | 1 || 1 Armour: Robe | 8 | 4 || 12 Dodge: Dodged | 5 | 4 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1619 | 1595 | 24 | 15 | 1410 | 2 | 809.5 | Dungeon | 1619 | 1595 | 24 | 15 | 1410 | 2 | 809.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 905 daAuts D:2: 714 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+