keinz Level 1 of the Dungeon (0, 3, D:1) a +0 ring mail (2, 38, D:1) a +0 ring mail (3, 17, D:1) a +0 buckler (3, 39, D:1) a +0 dagger (4, 35, D:1) a +0 club (5, 35, D:1) a frilled lizard skeleton (6, 37, D:1) a bat skeleton (7, 1, D:1) a ball python corpse (skeletalised by now) (20, 3, D:1) a +0 robe (23, 8, D:1) a +0 dagger a kobold skeleton (31, 14, D:1) a bat corpse (skeletalised by now) (31, 15, D:1) a +0 dagger (42, 12, D:1) a +0 sling (42, 13, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Rimn's Book Emporium a parchment of Call Imp (81 gold) a parchment of Olgreb's Toxic Radiance (182 gold) a parchment of Freezing Cloud (257 gold) a parchment of Vampiric Draining (123 gold) a parchment of Vhi's Electric Charge (182 gold) a parchment of Scorch (81 gold) a parchment of Fortress Blast (350 gold) a parchment of Passwall (123 gold) a parchment of Animate Dead (182 gold) [Shop] Ymoovur's Antique Weapon Emporium a +2 short sword of electrocution (448 gold) a +2 great sword of freezing (690 gold) a +5 short sword of flaming (745 gold) the +4 mace of a bazaar {speed, Will+ Str-5 Int+3} (860 gold) Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +10 scimitar "Rirau" {flame, rN+ Str+3} (1800 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 morningstar (138 gold) a +0 whip (57 gold) a +0 spear (69 gold) a +0 short sword (69 gold) a +1 orcbow of electrocution (391 gold) [Shop] Ephom's Armour Shop the +2 plate armour of the Tarantula {rPois rF+++ Str+3 Stlth-} (791 gold) rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +2 pair of boots of stealth (215 gold) a +0 leather armour (20 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 leather armour (20 gold) a +2 robe of positive energy (149 gold) a +0 leather armour (20 gold) a +3 leather armour of positive energy (210 gold) a +0 helmet (45 gold) [Shop] Xucs's Antique Armour Emporium a +0 ring mail (76 gold) the +3 pair of mountain boots {steadfast, rC+} (636 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. a +0 ring mail (76 gold) a +1 cloak (218 gold) a +0 barding (437 gold) a +0 robe (17 gold) a +0 pair of boots (85 gold) [Shop] Weoroch's Assorted Antiques a scroll of enchant weapon (210 gold) an orb of guile (728 gold) a scroll of immolation (112 gold) a +0 whip (70 gold) a potion of lignification (84 gold) a scroll of enchant weapon (210 gold) a lightning rod (4/4) (1120 gold) a ring of poison resistance (560 gold) a wand of paralysis (3) (201 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (1, 29, D:2) a frilled lizard corpse (skeletalised by now) (4, -10, D:2) a bat corpse (skeletalised by now) (5, 18, D:2) a +0 dagger a +0 sling a goblin skeleton (8, -19, D:2) a +0 helmet (16, 7, D:2) a +0 mace (19, 9, D:2) a +0 whip a kobold skeleton (19, 14, D:2) a +6 sling of electrocution (20, 2, D:2) an adder corpse (skeletalised by now) (23, 22, D:2) an orb of glass (28, -7, D:2) a +0 club 2 stones (29, 3, D:2) a ball python skeleton (31, 18, D:2) a +0 spear (32, 19, D:2) a +0 sling (32, 22, D:2) an adder skeleton (33, 21, D:2) a +0 club a goblin skeleton (37, 28, D:2) a hobgoblin corpse (skeletalised by now) (43, 21, D:2) a rat skeleton (61, -4, D:2) a +2 short sword of draining Level 3 of the Dungeon (0, 1, D:3) a rat corpse (skeletalised by now) (3, 36, D:3) a +0 dagger (10, 10, D:3) a +0 trident (10, 28, D:3) 6 poisoned darts (12, 12, D:3) a +0 dagger 3 poisoned darts (13, 11, D:3) a hobgoblin skeleton (15, 29, D:3) a frilled lizard skeleton (15, 30, D:3) a +0 robe (22, 15, D:3) a rat corpse (skeletalised by now) (31, 4, D:3) a +0 spear (37, 11, D:3) a scorpion corpse (39, 39, D:3) a +0 hand axe a +0 leather armour (40, 38, D:3) a +0 club