keinz Level 1 of the Dungeon [Shop] Obboywut's Weapon Emporium a +1 quarterstaff of distortion (253 gold) a +0 battleaxe of freezing (260 gold) a +0 sling (19 gold) a +2 orcbow of draining (249 gold) a +0 spear (39 gold) a +0 morningstar of protection (119 gold) 2 poisoned darts (15 gold) 4 large rocks (78 gold) [Shop] Kiacaih's Weapon Shop the +9 falchion of Blue Courage {antimagic, rElec rPois rC-} (847 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. It cannot be enchanted further. a +0 dagger (26 gold) a +0 dagger (26 gold) a +0 hand axe (39 gold) a +0 sling (19 gold) a +0 whip (32 gold) a +2 trident of protection (210 gold) a +0 short sword (39 gold) [Shop] Ixkyig's Assorted Antiques a +0 buckler (103 gold) a +0 whip (57 gold) a +0 robe (20 gold) a scroll of teleportation (69 gold) a +2 ring mail of fire resistance (483 gold) a scroll of teleportation (69 gold) (0, 0, D:1) a +0 dagger (0, 13, D:1) a +0 leather armour (1, 27, D:1) a +0 club (2, 8, D:1) a +0 short sword 3 stones (9, 26, D:1) a bat corpse (skeletalised by now) (10, 1, D:1) a +0 dagger (12, -7, D:1) a +0 dagger (14, 0, D:1) a rat corpse (skeletalised by now) (20, 14, D:1) a rat corpse (skeletalised by now) (23, 36, D:1) a +0 whip (25, 29, D:1) a quokka skeleton (31, 22, D:1) a bat skeleton (32, 11, D:1) a bat skeleton (34, 12, D:1) a +0 club a quokka skeleton a goblin skeleton (36, 2, D:1) a bat skeleton (36, 28, D:1) a +0 ring mail (38, 48, D:1) a +0 sling Level 2 of the Dungeon [Shop] Sapilir's Distillery a potion of ambrosia (unknown) (112 gold) a potion of heal wounds (unknown) (112 gold) a potion of ambrosia (unknown) (112 gold) a potion of haste (unknown) (140 gold) a potion of lignification (unknown) (42 gold) a potion of mutation (unknown) (112 gold) a potion of enlightenment (unknown) (70 gold) (9, 7, D:2) a frilled lizard corpse (skeletalised by now) (11, 11, D:2) a +0 leather armour (12, -27, D:2) a +0 short sword (14, -27, D:2) a hobgoblin skeleton (14, -18, D:2) a scarab talisman (15, -33, D:2) a hobgoblin skeleton (15, 10, D:2) a +0 plate armour (27, -5, D:2) a bat corpse (skeletalised by now) (28, -24, D:2) a bat skeleton (30, -15, D:2) a +0 falchion (36, -15, D:2) a +0 whip (41, -14, D:2) a +0 dagger (54, -29, D:2) a frilled lizard corpse (skeletalised by now) (57, -10, D:2) a human skeleton (57, -8, D:2) a human skeleton (57, -6, D:2) a human skeleton (58, -8, D:2) a human skeleton (58, -5, D:2) a +0 dagger (59, -8, D:2) a human skeleton Level 3 of the Dungeon (0, 18, D:3) a +0 whip (1, 8, D:3) a bat skeleton (6, -3, D:3) a hobgoblin skeleton (7, 4, D:3) a +0 robe (13, 12, D:3) an adder skeleton (14, 7, D:3) the orb of Eryozxal {Mesmerism, rC- Will+ SInv Hexes} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. (15, 31, D:3) the +0 ring mail of Going Fast {rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (16, 32, D:3) a rat skeleton (17, 14, D:3) a +0 club (25, 28, D:3) a +0 pair of boots (29, 1, D:3) a frilled lizard corpse (32, 29, D:3) a +0 club a +1 ring mail of poison resistance a goblin corpse (skeletalised by now) (34, 17, D:3) a +0 flail (36, 14, D:3) a +0 club (36, 43, D:3) a +0 hammer (37, 29, D:3) a +0 short sword a +0 animal skin a +0 helmet a +0 mace (38, 25, D:3) a +0 short sword (38, 29, D:3) a +0 dagger of speed a +0 hand axe a goblin skeleton an orc skeleton (38, 30, D:3) a +0 dagger a +2 dagger of venom a +0 dagger a hobgoblin skeleton (38, 31, D:3) a +0 club a +0 club a goblin skeleton (38, 32, D:3) a +0 club a +0 sling a +1 dagger of draining a goblin skeleton (40, 29, D:3) a +0 dagger (43, 13, D:3) a frilled lizard skeleton (45, 44, D:3) a +0 hammer (45, 45, D:3) a +0 hammer (46, 43, D:3) a +0 hammer (46, 44, D:3) a +0 hammer (46, 45, D:3) a +0 hammer (47, 43, D:3) a +0 hammer (47, 44, D:3) a +0 hammer (47, 45, D:3) a +0 hammer (47, 46, D:3) a +0 hammer (48, 43, D:3) a +0 hammer (48, 44, D:3) a +0 hammer (48, 45, D:3) a +0 hammer (48, 46, D:3) a +0 hammer (49, 43, D:3) a +0 hammer (49, 45, D:3) a +0 hammer