keinz Level 1 of the Dungeon [Shop] Tuoroemist's Antique Armour Shop a +0 robe (21 gold) a +0 leather armour (48 gold) a +3 ring mail of poison resistance (552 gold) a +0 ring mail (96 gold) the +0 buckler of the Cooper {Dex+5} (528 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +2 scale mail of fire resistance (504 gold) a +0 robe (21 gold) a +0 leather armour (48 gold) (0, 0, D:1) a +0 robe (2, 1, D:1) a rat skeleton (6, 0, D:1) a +0 leather armour (7, 12, D:1) a ball python skeleton (8, 16, D:1) a +0 trident (22, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (35, 20, D:1) a hobgoblin corpse (skeletalised by now) (44, 18, D:1) a +0 plate armour (46, 40, D:1) a +0 club (49, 6, D:1) a +0 robe (51, 41, D:1) a frilled lizard corpse (skeletalised by now) (55, 44, D:1) a +0 ring mail (55, 46, D:1) an inkwell talisman (57, 44, D:1) a +0 dagger Level 2 of the Dungeon (7, -14, D:2) a +0 whip a kobold corpse (skeletalised by now) (8, -27, D:2) 4 curare-tipped darts (13, -14, D:2) a rat corpse (skeletalised by now) (13, -11, D:2) a frilled lizard corpse (skeletalised by now) (18, -25, D:2) a +0 spear (25, -33, D:2) a +0 dagger a goblin corpse (skeletalised by now) (35, -22, D:2) a +0 scale mail (38, -17, D:2) a +0 dagger (50, -28, D:2) an adder corpse (skeletalised by now) (51, -16, D:2) a +0 dagger (52, -23, D:2) a +0 club 2 stones (54, -23, D:2) a +0 short sword (60, 2, D:2) an inkwell talisman (61, 1, D:2) a frilled lizard corpse (skeletalised by now) (61, 3, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (2, 0, D:3) a quokka skeleton (3, 18, D:3) a +0 club (3, 20, D:3) a +0 flail of venom a +0 leather armour an orc corpse (skeletalised by now) an adder corpse (skeletalised by now) (3, 23, D:3) a +1 dagger of venom an orc corpse (skeletalised by now) (8, 3, D:3) a +0 flail (17, 1, D:3) a rat skeleton (18, 2, D:3) a hobgoblin skeleton (19, 0, D:3) a +0 dagger (24, -4, D:3) a +1 sling (25, 8, D:3) a rat skeleton (28, 36, D:3) a medusa talisman (30, 43, D:3) a +0 dagger a ball python skeleton (39, 25, D:3) a +0 partisan (39, 26, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (39, 37, D:3) a +0 dagger (41, 19, D:3) a +0 leather armour (43, 9, D:3) a +0 spear a goblin skeleton (45, 13, D:3) an adder skeleton (46, -1, D:3) a parchment of Summon Small Mammal (47, 9, D:3) a +0 spear (49, 7, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the cold staff "Zivvoen" {rElec rC+ Int-4 SInv Ice} (3480 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. the sanguine talisman "Ethroant" {Will+ Int+6} (12500 gold) [sanguine talisman] Will+: It increases your willpower. Int+6: It affects your intelligence (+6). the ring "Wutsehan" {+Blink rPois EV+5} (5420 gold) [ring of evasion] +Blink: It lets you blink. rPois: It protects you from poison. EV+5: It affects your evasion (+5). the ring "Wahitae" {rElec rC+ EV+5 Int+3 Dex-5} (5280 gold) [ring of evasion] rElec: It insulates you from electricity. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). the +4 ring mail of Qezxix {Regen+ rCorr SInv} (4080 gold) Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the quill talisman of Darkness {rPois} (1870 gold) [quill talisman] rPois: It protects you from poison. the +2 robe "Esouklor" {rF+ rC- Str+4 Slay+2} (3470 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the ring of the Wary Hells {Int+8 Dex+2} (5140 gold) [ring of intelligence] Int+8: It affects your intelligence (+8). Dex+2: It affects your dexterity (+2). the amulet of the Leaping King {Chemistry Str+4 Int+5 Dex-5} (4540 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). the +2 robe of the Endless Leylines {*Silence Regen+ Int+8} (2910 gold) *Silence: It may silence you when you take damage. Regen+: It increases your rate of health regeneration. Int+8: It affects your intelligence (+8). It cannot be enchanted further. the +3 leather armour of the Prince of Darkness {Will++} (3800 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. the ring "Kesoam" {rPois rN+ Dex+2 Stlth+} (3820 gold) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the conjuration staff "Kyloupug" {Int+5 Conj} (4250 gold) [staff of conjuration] Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. the eel talisman "Geliemup" {*Corrode rN+ Will+ Int+2} (4800 gold) [eel talisman] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). the +1 leather armour "Kurot" {rElec Dex+3} (2730 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +10 sling "Negg" {heavy, Stlth+} (6250 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the storm talisman of the Saviour {+Inv} (14050 gold) [storm talisman] +Inv: It lets you turn invisible. the +6 hand axe "Killer Klown's Doom" {speed, *Corrode *Slow rF+++ rC+} (7680 gold) *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. It cannot be enchanted further. the ring "Xolex" {Fly rN+} (2870 gold) [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. the amulet "Neucs" {Faith Rampage rCorr Dex+3 SInv} (6310 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (13, -36, D:4) a +0 club (14, -36, D:4) an adder corpse (skeletalised by now) (17, -18, D:4) a +0 dagger (18, -14, D:4) 3 javelins (20, -27, D:4) a +0 ring mail (21, -19, D:4) a +0 flail a +0 leather armour (22, -20, D:4) a +0 club (24, -38, D:4) a +0 ring mail (24, -24, D:4) a +0 whip (24, -21, D:4) a +0 club a +0 robe an orc skeleton (36, -1, D:4) a hobgoblin skeleton (39, -30, D:4) a +0 dagger a goblin skeleton (46, -6, D:4) a +2 hand axe of venom (46, -2, D:4) a +0 chain mail (47, -11, D:4) a +0 dagger (50, -36, D:4) a +0 giant spiked club (51, -39, D:4) 3 poisoned darts (53, -24, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a black bear skeleton (3, -27, D:5) a +0 club (8, -30, D:5) an adder corpse (skeletalised by now) (8, -23, D:5) a +0 club (21, -39, D:5) a +0 ring mail (21, -31, D:5) an adder skeleton (21, -4, D:5) a +0 falchion (22, -28, D:5) an adder skeleton (27, -8, D:5) an adder skeleton (27, 1, D:5) a +0 rapier (30, -12, D:5) a +0 mace a +0 ring mail (34, -18, D:5) the human skeleton of Prince Ribbit (37, -42, D:5) a +0 leather armour (38, -39, D:5) a human corpse (40, -41, D:5) a +1 pair of gloves (unseen) (41, -15, D:5) a +0 dagger