Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 13872489714347208945 42 keinz the Shooter (level 3, -5/28 HPs) Began as a Barachi Hexslinger on Apr 16, 2026. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:21 (1395 turns). keinz the Shooter (Barachi Hexslinger) Turns: 1395, Time: 00:01:22 Health: -5/28 AC: 2 Str: 9 XL: 3 Next: 56% Magic: 1/4 EV: 11 Int: 13 God: Gold: 88 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Wands d - a wand of digging (5) Scrolls p - a scroll of poison c - 4 scrolls of identify {unknown} e - 3 scrolls of enchant weapon {unknown} Potions c - 2 potions of curing Skills: + Level 2.4 Fighting * Level 3.3 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 38% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Launch Clockwork Bee Frge 0% N/A 63% 3 Passwall Erth 0% N/A 63% 3 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Awaken Armour Erth/Frge 0% N/A 95% 4 Vhi's Electric Charge Tloc/Air 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, heavily drained, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll seems less drained. The gnoll misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, heavily drained, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll seems less drained. The gnoll misses you. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. It was a potion of curing. You feel better. d -> c - 3 potions of curing The gnoll barely misses you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll misses you. You feel better. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll misses you. The gnoll hits you from afar with a +0 spear! You die... ....###### ##.# #..# #. ..#......####.############.#####. .###..................##......##. .# #...†.####..#....#............ ## #....(..###.#....####......... #.....#.# #.#....####.......#. #.....#.###........####..##.#. #.....#....................... #.....##.....@.#####..#..##.## ########.......# ##.......#. #.....jj## ###..#.... #........## #..##.. #...)..#..# #......##.# #......##.# . ##..#####.# ###.. ......####.####..... You could see 2 gnolls. Vanquished Creatures A gnoll (D:3) 3 dart slugs (D:1) 5 endoplasms 4 hobgoblins 4 jackals (D:1) A ball python (D:1) 2 bats 3 kobolds 5 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | keinz the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 236 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 252 | D:1 | Learned a level 2 spell: Jinxbite 489 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/4 1395 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic D:2: layout_basic D:3: layout_rooms, nicolae_overflow_hidden_temple Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.4 Ranged Weapons | 3 | 3.3 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 83 Cast: Jinxbite || 2 Ability: Hop || 1 Drink: Curing || 2 Armour: Robe || 25 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1658 | 1579 | 79 | 6 | 1389 | 3 | 552.7 | Dungeon | 1658 | 1579 | 79 | 6 | 1389 | 3 | 552.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 820 daAuts D:1: 625 daAuts D:3: 212 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+