Dungeon Crawl Stone Soup version 0.35-a0-266-gc7f2f74301 (webtiles) character file. Game seed: 16074893631169243997 54 keinz the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Apr 11, 2026. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:17 (1655 turns). keinz the Magician (Djinni Conjurer) Turns: 1655, Time: 00:04:17 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 12% Gold: 142 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 142 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of chemistry Scrolls c - a scroll of fear {unknown} e - a scroll of immolation {unknown} h - a scroll of fog {unknown} j - a scroll of teleportation {unknown} k - a scroll of noise {unknown} m - a scroll of poison {unknown} n - a scroll of revelation {unknown} q - a scroll of vulnerability {unknown} u - a scroll of enchant armour {unknown} Potions d - a potion of might {unknown} f - 2 potions of curing {unknown} l - a potion of moonshine {unknown} o - a potion of invisibility {unknown} p - a potion of lignification {unknown} Skills: + Level 0.2 Fighting - Level 2.4 Dodging - Level 1.8 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Soul Splinter Necr 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. The water moccasin misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. The water moccasin barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (almost dead, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. The water moccasin misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (almost dead, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... #.#.. #####.##### #.........# #.###.###.# #+## #.# #.# #...# #.###:# #..... ###.##..# #...... .........####...>... ####........@S...... #.#...####....... #.##.## #...... # ### #<.... #...# #+## You could see a water moccasin. Vanquished Creatures An adder (D:2) 2 dart slugs A ribbon worm (D:2) 7 endoplasms 7 hobgoblins 2 jackals (D:2) 2 quokkas (D:1) 5 ball pythons 2 bats (D:2) A frilled lizard (D:2) 6 goblins 2 kobolds 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | keinz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | keinz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 464 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 464 | D:1 | Learned a level 1 spell: Soul Splinter 1250 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1427 | D:2 | Found Maol's Distillery. 1644 | D:3 | Encountered a water moccasin 1655 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_tiny_statue_garden D:3: layout_loops_corners, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_grinder, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.2 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 87 | 20 || 107 Stab: Sleeping | 1 | || 1 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 14 | 5 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1656 | 1621 | 35 | 0 | 1403 | 3 | 552.0 | Dungeon | 1656 | 1621 | 35 | 0 | 1403 | 3 | 552.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 819 daAuts D:1: 791 daAuts D:3: 45 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+