kasel Level 1 of the Dungeon (1, 6, D:1) a +0 spear (2, -5, D:1) a bat corpse (skeletalised by now) (13, -23, D:1) a +0 club (14, -15, D:1) a +0 robe (20, 14, D:1) a rat corpse (skeletalised by now) (21, -10, D:1) a +0 hand axe (22, 2, D:1) a +0 dagger (24, -16, D:1) a bat skeleton (37, 2, D:1) a +0 ring mail (41, -1, D:1) a hobgoblin skeleton (47, -15, D:1) a +0 whip 4 stones (49, -16, D:1) a +0 mace Level 2 of the Dungeon [Shop] Piol's Book Emporium a parchment of Blink (75 gold) a parchment of Vampiric Draining (114 gold) a parchment of Borgnjor's Vile Clutch (239 gold) a parchment of Slow (52 gold) a parchment of Fugue of the Fallen (114 gold) a parchment of Apportation (52 gold) a parchment of Lesser Beckoning (75 gold) a parchment of Plasma Beam (325 gold) a parchment of Tukima's Dance (114 gold) a parchment of Forge Blazeheart Golem (169 gold) [Shop] Cada's Weapon Boutique a +0 falchion (33 gold) a +0 whip (27 gold) a +2 hand axe of sundering (165 gold) 3 poisoned darts (19 gold) the +8 glaive "Anaolose" {flame, rCorr Str+7 Dex-2 SInv} (938 gold) rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. 5 poisoned darts (33 gold) a +0 war axe (38 gold) a +0 trident of venom (68 gold) a +0 war axe (38 gold) a +0 mace (33 gold) [Shop] Nuseor's Armour Shoppe a +0 pair of gloves (63 gold) a +4 ring mail of poison resistance (392 gold) a +0 helmet of light (161 gold) the +1 chain mail of Moduciw {Harm rN+ Regen+ Stlth+} (350 gold) Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (12 gold) a +2 ring mail of poison resistance (252 gold) +2 fire dragon scales (868 gold) a +2 leather armour of cold resistance (266 gold) a +0 chain mail (84 gold) [Shop] Puxtiem's Weapon Shoppe a +0 hand axe (33 gold) a +0 short sword (33 gold) 2 atropa-tipped darts (19 gold) a +0 trident (38 gold) a +0 war axe (38 gold) the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} (885 gold) IceDoom: Whenever you deal cold damage to an enemy without rColdāˆž, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. a +3 sling of flaming (216 gold) 2 darts of disjunction (19 gold) (10, 0, D:2) a +0 whip (11, 9, D:2) a +0 whip (13, -22, D:2) a +0 leather armour (14, -12, D:2) an orb of attunement (24, -5, D:2) a +0 dagger (32, 7, D:2) a quokka corpse (skeletalised by now) (44, -18, D:2) a frilled lizard corpse (skeletalised by now) (49, -4, D:2) a +0 leather armour Level 3 of the Dungeon (1, 4, D:3) a +0 dagger a stone a kobold skeleton (1, 6, D:3) a +0 robe (4, 1, D:3) a bat corpse (skeletalised by now) (7, 15, D:3) a +0 trident (7, 16, D:3) a +0 flail (7, 18, D:3) a +0 dagger a +0 ring mail (8, 15, D:3) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) a ball python corpse (skeletalised by now) a sewer (0, 0, Sewer) an adder corpse (skeletalised by now) (1, -1, Sewer) a ball python corpse (skeletalised by now) (4, 5, Sewer) a frilled lizard corpse (skeletalised by now) (6, 6, Sewer) an adder corpse (skeletalised by now) (7, -7, Sewer) a dart slug corpse (7, -6, Sewer) a dart slug corpse (7, 7, Sewer) a frilled lizard corpse (skeletalised by now) (9, -7, Sewer) a clockroach corpse (9, 3, Sewer) a ball python corpse (14, -8, Sewer) a dart slug corpse (18, 3, Sewer) an adder corpse (18, 4, Sewer) a ball python corpse (20, -6, Sewer) a dart slug corpse (23, -1, Sewer) a ball python corpse (27, -6, Sewer) a ball python corpse (skeletalised by now)