Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 1830993288641613997 77 kasel the Conjurer (level 4, -8/25 HPs) Began as a Deep Elf Conjurer on Sept 9, 2024. Mangled by a gnoll ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:02 (1897 turns). kasel the Conjurer (Deep Elf Conjurer) Turns: 1897, Time: 00:01:02 Health: -8/25 AC: 2 Str: 4 XL: 4 Next: 14% Magic: 9/12 EV: 11 Int: 25 God: Gold: 118 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Missiles d - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery i - a ring of protection from cold (left hand) Wands m - a wand of flame (18) Scrolls e - a scroll of butterflies f - 2 scrolls of identify h - a scroll of blinking Potions b - 2 potions of magic c - a potion of curing k - a potion of heal wounds {unknown} n - 2 potions of attraction {unknown} o - a potion of might {unknown} Skills: - Level 1.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 14% 2 Call Imp Summ 10% N/A 14% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Airstrike Air 2% 2d(1-17) 65% 4 Leda's Liquefaction Alch/Erth 2% N/A 65% 4 Conjure Ball Lightning Conj/Air 8% 3x3d6 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll shouts! A gnoll comes into view. It is wielding a +0 club. An endoplasm, 2 gnolls and an orc come into view. The gnoll shouts! The orc shouts! The endoplasm quivers. There are monsters nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. There are monsters nearby! The gnoll closely misses you. The magic dart hits the gnoll! The gnoll is almost dead. The orc barely misses you. The gnoll barely misses you. There are monsters nearby! You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip. The gnoll closely misses you. The orc misses you. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The orc hits you with a +0 club. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 club! There are monsters nearby! You hit the gnoll but do no damage. The gnoll is almost dead. The orc misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc attacks as it pursues you! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - gnoll Aim: an endoplasm (98% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 flail! You die... #......#.### #.#..# #. #......#... #....####. #......#..# ##...##.... #......... ##.......##. #.....?..# #........... #.....g.J# #.......<... #.....gog# #........##. ....####g# ##^.....###. . #@# ##.....## #. ##.#####.....<.# ## #..............# ########.......#### ##.......... ##...###### ##### You could see 3 gnolls, an orc and an endoplasm. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) An orc (D:3) 4 ball pythons 2 bats (D:2) 5 endoplasms 2 giant cockroaches (D:1) 6 goblins 4 hobgoblins (D:1) 5 jackals A frilled lizard (D:2) 3 kobolds 6 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kasel the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 197 | D:1 | Learned a level 2 spell: Searing Ray 423 | D:1 | Reached skill level 1 in Fighting 947 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/9 1348 | D:2 | Reached XP level 4. HP: 24/25 MP: 8/12 1421 | D:2 | Reached skill level 5 in Conjurations 1431 | D:2 | Got the Spellbook of the Overhead Anticline 1895 | D:3 | HP: 1/25 [orc/+0 club (3)] 1897 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, minmay_tromino_v7 D:2: layout_loops_ring D:3: layout_rooms, lemuel_doored_altar, minmay_quadrilaterals Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Fighting | 1 | 1.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 24 | 6 || 30 Cast: Magic Dart | 74 | 17 || 91 Use: Scroll | | 6 || 6 Armour: Robe | 20 | 10 || 30 Dodge: Dodged | 35 | 14 || 49