Dungeon Crawl Stone Soup version 0.33-a0-33-ga5f74d5c56 (webtiles) character file. Game seed: 4969979363609840397 307 kasel the Conjurer (level 6, -4/34 HPs) Began as a Deep Elf Conjurer on Aug 27, 2024. Slain by a centaur (5 damage) ... on level 5 of the Dungeon. The game lasted 00:01:55 (1154 turns). kasel the Conjurer (Deep Elf Conjurer) Turns: 1154, Time: 00:01:56 Health: -4/34 AC: 2 Str: 4 XL: 6 Next: 16% Magic: 16/16 EV: 11 Int: 25 God: Gold: 102 SH: 0 Dex: 13 Spells: 5/16 levels left rFire . . . d - +2 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: attractive A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons d - a +2 dagger of speed (weapon) Missiles e - 6 poisoned darts Armour a - a +0 robe (worn) Wands f - a wand of flame (9) Scrolls b - a scroll of immolation {unknown} h - a scroll of noise {unknown} Potions c - 2 potions of attraction Skills: - Level 1.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 5.6 Spellcasting + Level 5.9 Conjurations + Level 1.4 Translocations + Level 1.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 12% 3d9 17% 4 b - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 c - Magic Dart Conj 100% 1d8 1% 1 d - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) The searing ray hits the hound. The hound is severely wounded. The hound barely misses you. The hound bites you but does no damage. The searing ray hits the hound! You kill the hound! You finish channelling your searing ray. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. A centaur comes into view. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Found a stone staircase leading down. A centaur is nearby! A centaur is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * There is an open door, spattered with blood here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Okay, then. There is a stone staircase leading down here. The centaur unwields a +0 orcbow. The centaur closely misses you. x2 The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur misses you. It was a potion of cancellation. You feel magically purged. The centaur closely misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. The centaur hits you. You die... ...........######## .####.....#........# ............######.# .######.##### #.# #.# #.# #.# #.# ##'## ##.##### ##.>.## ##......# #..@..# #...###.# #...c...# #..## #.# #.........####...###.# +.........+.......##.# #.........####...###.# ##.......## ##......# ##.....## ##.##### ##...## #.# #+# #.# You could see a centaur. Vanquished Creatures A scorpion (D:5) 2 bombardier beetles 2 hounds A gnoll bouda (D:4) An iguana (D:4) 4 gnolls (D:4) 2 ball pythons 3 endoplasms A giant cockroach (D:3) A goblin (D:1) 4 hobgoblins A bat (D:3) A frilled lizard (D:2) A kobold (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kasel the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 199 | D:2 | Noticed Sigmund 334 | D:3 | Reached XP level 2. HP: 16/16 MP: 6/8 337 | D:3 | Learned a level 2 spell: Searing Ray 344 | D:3 | Found a snail-covered altar of Cheibriados. 546 | D:4 | Noticed a black bear 628 | D:4 | Reached skill level 1 in Fighting 629 | D:4 | Reached XP level 3. HP: 18/20 MP: 2/10 635 | D:4 | Reached skill level 5 in Conjurations 635 | D:4 | Reached XP level 4. HP: 15/25 MP: 7/12 705 | D:4 | Reached skill level 5 in Spellcasting 705 | D:4 | Reached XP level 5. HP: 29/29 MP: 5/14 789 | D:4 | Learned a level 4 spell: Fulminant Prism 794 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 795 | D:5 | Entered Level 5 of the Dungeon 992 | D:5 | Reached skill level 1 in Translocations 992 | D:5 | Reached skill level 1 in Alchemy 1087 | D:5 | Reached XP level 6. HP: 27/34 MP: 11/16 1153 | D:5 | HP: 1/34 [centaur (3)] 1154 | D:5 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_basic, roderic_serpentine_path D:2: layout_loops_ring, serial_bayou, serial_bayou_lagoon_b, serial_bayou_lake_a, serial_bayou_crossing, serial_bayou_shore_a, basic_ecumenical_altar, uniq_robin, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_brackets, chequers_serial_rivers_small_3, uniq_crazy_yiuf_cottage D:4: layout_loops_ring, minmay_temple_entry_ruins, serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_b, co_window_cross_1, co_window_paths_b, co_window_corner_a, co_window_broadway_c, co_window_2corner, co_window_corner_ca, co_window_cross_2, co_window_unsneaky_path_e, co_window_2corner, co_window_unsneaky_path_b, glass_columns_a, glass_columns_c D:5: layout_loops_corners, kennysheep_mini_moat, lemuel_zombie_altar_yredelemnul, corexii_leaking_fountain Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.0 Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.6 Conjurations | 5 | 5.9 Translocations | 1 | 1.4 Alchemy | 1 | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 22 | || 22 Searing Ray | 7 | 8 || 15 Use: Potion | 1 | 2 || 3 Armour: Robe | 3 | 9 || 12 Dodge: Dodged | 2 | 12 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1155 | 1155 | 0 | 46 | 880 | 5 | 231.0 | Dungeon | 1155 | 1155 | 0 | 46 | 880 | 5 | 231.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 358 daAuts D:4: 332 daAuts D:3: 253 daAuts D:1: 140 daAuts D:2: 70 daAuts