Dungeon Crawl Stone Soup version 0.33-a0 (webtiles) character file. Game seed: 10193033855742263291 17 kasel the Conjurer (level 2, -1/16 HPs) Began as a Deep Elf Conjurer on Aug 21, 2024. Slain by a sleepcap (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:48 (1076 turns). kasel the Conjurer(Deep Elf Conjurer) Turns: 1076, Time: 00:00:48 Health: -1/16 AC: 2 Str: 4 XL: 2 Next: 44% Magic: 3/8 EV: 11 Int: 22 God: Gold: 75 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity Scrolls c - a scroll of teleportation {unknown} e - a scroll of brand weapon {unknown} f - a scroll of revelation {unknown} i - a scroll of fog {unknown} j - a scroll of identify {unknown} k - a scroll of fear {unknown} Potions b - a potion of magic h - a potion of curing {unknown} Skills: * Level 0.7 Fighting * Level 2.8 Dodging * Level 2.9 Stealth + Level 3.2 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A dart slug is nearby! The searing ray hits the dart slug! You kill the dart slug! A ball python comes into view. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Found a buckler. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - a scroll labelled RATHRY TAYRIHEI No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A sleepcap comes into view. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. A sleepcap is nearby! The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are too injured to fight recklessly! You are too injured to fight recklessly! A sleepcap is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! A sleepcap is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! A sleepcap is nearby! The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You die... #. #.# ###.#.#### #.# #.###........# #.##.##.#..###..# #.....##........ ##...###..>..... ##.....###....#.. ##.##.##.##....... #.###[###.#....### #@..#.# #......# ##f.#.# ###....# ..... ##.#.# ......# #.#.# ####### #.#.### #.#.... #.#.### #.#.##< #.#.##. You could see a sleepcap. Vanquished Creatures A dart slug (D:2) 3 ball pythons An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kasel the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 309 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 979 | D:1 | Learned a level 2 spell: Searing Ray 1076 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_corners, minmay_gold_behind_fungi, serial_bayou_ford_a D:2: kennysheep_big_flooded_room, layout_basic, ebering_ecumenical_altar_mist, hex_intersection, chequers_serial_rivers_room_b, roderic_serpentine_path Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 5 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1082 | 1018 | 64 | 0 | 954 | 2 | 541.0 | Dungeon | 1082 | 1018 | 64 | 0 | 954 | 2 | 541.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1002 daAuts D:2: 79 daAuts