Dungeon Crawl Stone Soup version 0.32-a0-2155-g8ac6e3977b (webtiles) character file. Game seed: 9948849731670045114 101 kasel the Conjurer (level 4, -3/25 HPs) Began as a Deep Elf Conjurer on Aug 19, 2024. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (1488 turns). kasel the Conjurer(Deep Elf Conjurer) Turns: 1488, Time: 00:02:11 Health: -3/25 AC: 2 Str: 4 XL: 4 Next: 48% Magic: 3/12 EV: 11 Int: 25 God: Gold: 71 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . b - +0 dagger (flame) rCold + . . (no shield) rNeg . . . c - +0 robe {rC+ rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons b - a +0 dagger of flaming (weapon) Armour c - a +0 robe of resistance (worn) Potions e - a potion of heal wounds {unknown} g - 2 potions of curing Skills: - Level 1.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 72% 1d7 3% 1 Blink Tloc 10% N/A 13% 2 Call Imp Summ 10% N/A 13% 2 Mercury Vapours Alch/Air 10% N/A 13% 2 Inner Flame Hex/Fire 5% N/A 26% 3 Flame Wave Conj/Fire 18% 2d7 30% 4 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Olgreb's Toxic Radiance Alch 5% N/A 65% 4 Sticky Flame Fire/Alch 5% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! x2; You hear a shout! A gnoll comes into view. It is wielding a +0 flail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) There are monsters nearby! The gnoll closely misses you. The gnoll hits you with a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. A gnoll is nearby! The gnoll hits you with a +0 spear. Things that are here: a +0 whip; a gnoll corpse The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) A gnoll is nearby! The gnoll barely misses you. You finish channelling your searing ray. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... #.#............#..#..## #...##...#.#####..#.... #.............##..#..## #...##.........<..#.... ##...##.#.#.#####..#.... ............... ...#...# ............######.#...# ###...##g#.#.# #.#...# #... #@#.#.######.#...# #.. #)#.. ...†........ #. #.# #.######.#...# #. #.# .# #.#...! #.. . ......# ##. ####.### . #.# .. ... .# You could see a gnoll. Vanquished Creatures Jessica (D:2) 2 gnolls (D:2) A dart slug (D:1) 6 endoplasms 4 giant cockroaches (D:1) 6 goblins (D:1) 6 hobgoblins 5 kobolds (D:1) A quokka (D:2) 5 ball pythons (D:1) 7 bats 2 frilled lizards (D:1) 4 rats (D:1) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kasel the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 96 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 143 | D:1 | Learned a level 2 spell: Searing Ray 230 | D:1 | Reached skill level 1 in Fighting 417 | D:1 | Reached XP level 3. HP: 6/20 MP: 6/9 1172 | D:2 | Noticed Jessica 1176 | D:2 | Killed Jessica 1177 | D:2 | Reached skill level 5 in Conjurations 1177 | D:2 | Reached XP level 4. HP: 25/25 MP: 9/12 1488 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring, hangedman_abyss_or_decor_stabs, minmay_vboxes D:2: layout_basic, basic_altar, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Dagger | 13 | 1 || 14 Cast: Magic Dart | 26 | || 26 Searing Ray | 28 | 12 || 40 Use: Potion | 1 | || 1 Scroll | 4 | || 4 Armour: Robe | 28 | 5 || 33 Dodge: Dodged | 32 | 2 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1487 | 1452 | 35 | 0 | 1235 | 2 | 743.5 | Dungeon | 1487 | 1452 | 35 | 0 | 1235 | 2 | 743.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1167 daAuts D:2: 319 daAuts