Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 13240913718854367637 169 karvenv the Conjurer (level 5, -3/36 HPs) Began as a Human Conjurer on June 6, 2025. Slain by a marrowcuda (6 damage) ... summoned by a marrowcuda ... in an ossuary. The game lasted 00:04:10 (2844 turns). karvenv the Conjurer (Human Conjurer) Turns: 2844, Time: 00:04:11 Health: -3/36 AC: 2 Str: 7 XL: 5 Next: 50% Magic: 1/9 EV: 11 Int: 20 God: Gold: 105 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . k - +0 short sword (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 105 gold pieces. Inventory: Hand Weapons k - a +0 short sword of venom (weapon) Armour a - a +0 robe (worn) Wands n - a wand of flame (26) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of poison {unknown} f - 6 scrolls of identify {unknown} h - a scroll of torment {unknown} l - a scroll of vulnerability {unknown} Potions b - a potion of magic g - a potion of cancellation {unknown} i - a potion of attraction {unknown} j - a potion of enlightenment {unknown} m - a potion of might {unknown} o - a potion of mutation {unknown} Skills: + Level 0.5 Fighting + Level 2.3 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting + Level 5.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Passwall Erth 3% N/A 38% 3 Swiftness Air 3% N/A 38% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Without enough magic to sustain it, your Searing Ray dissipates. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda closely misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the marrowcuda. The marrowcuda is almost destroyed. The marrowcuda barely misses you. The marrowcuda bites you but does no damage. The marrowcuda barely misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You barely miss the marrowcuda. The marrowcuda is almost destroyed. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda closely misses you. The marrowcuda barely misses you. You hit the marrowcuda. The marrowcuda is almost destroyed. The marrowcuda closely misses you. The marrowcuda bites you but does no damage. The marrowcuda bites you. You die... ### #..####...ß.. ##.## #..# ...... ##...###..# ..... ##.....##..####..# #...∩...'........# #.......'.......⌠# #...∩...'......FF# ##.....##..####FF####... ##...###..# +.F@F....# ##.## #..# +.FFF....# ### #..####F..ß...# #z# #.............# ### #.............# #..####..#..#..⌠ #..# ...#++#... #..# ...# .. #..# You could see 10 marrowcudas. Vanquished Creatures An elf zombie (Ossuary) Ijyb (D:3) 5 adders A hound zombie (Ossuary) 4 dart slugs A gnoll zombie (Ossuary) An orc (D:3) 4 endoplasms A giant cockroach (D:3) 6 hobgoblins 3 quokkas 8 ball pythons 5 bats 2 frilled lizards 8 goblins 6 kobolds A kobold zombie (D:4) An orc zombie (Ossuary) 4 rats A rat zombie (D:4) 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karvenv the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 128 | D:1 | Reached XP level 2. HP: 4/19 MP: 0/5 699 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 702 | D:1 | Learned a level 2 spell: Searing Ray 1110 | D:2 | Reached skill level 5 in Conjurations 1659 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/7 2218 | D:3 | Noticed Ijyb 2236 | D:3 | HP: 1/30 [Ijyb/puff of flame (7)] 2237 | D:3 | Killed Ijyb 2238 | D:3 | Reached XP level 5. HP: 2/35 MP: 2/9 2399 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2553 | D:4 | Found a sand-covered staircase. 2564 | Ossuary | Entered an ossuary 2844 | Ossuary | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms D:2: layout_basic, palyth_stone_intersect D:3: layout_rooms, uniq_ijyb D:4: layout_gridville, minmay_temple_entry_nine_rooms, enter_ossuary_3, serial_shops, shop, uniq_edmund Ossuary: ossuary_kennysheep_city_of_the_dead Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.8 Spellcasting | 3 | 3.0 Fighting | | 0.5 Dodging | | 2.3 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 15 | 27 || 42 Cast: Magic Dart | 68 | 55 || 123 Searing Ray | | 5 || 5 Use: Potion | | 1 || 1 Armour: Robe | 16 | 38 || 54 Dodge: Dodged | 11 | 15 || 26