Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 6994080420917573757 34 karvenv the Conjurer (level 3, 0/27 HPs) Began as a Demigod Conjurer on June 2, 2025. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (1079 turns). karvenv the Conjurer (Demigod Conjurer) Turns: 1079, Time: 00:00:56 Health: 0/27 AC: 2 Str: 8 XL: 3 Next: 1% Magic: 7/8 EV: 11 Int: 24 God: Gold: 65 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of poison resistance Scrolls c - a scroll of vulnerability {unknown} f - a scroll of enchant armour {unknown} h - a scroll of summoning {unknown} Potions b - a potion of magic g - 2 potions of berserk rage {unknown} Skills: + Level 0.4 Fighting + Level 2.2 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The endoplasm is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Unknown command. An endoplasm is nearby! An endoplasm is nearby! The endoplasm hits you. You see here a scroll labelled GABRIMPETHRE. You hit the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel clever. x4 A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! A gnoll comes into view. It is wielding a +0 flail. Found a scroll labelled PUERY YGRUK. The gnoll shouts! A bat comes into view. There are monsters nearby! The gnoll hits you with a +0 flail. There are monsters nearby! You hit the gnoll but do no damage. The gnoll hits you with a +0 flail! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 leather armour (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The bat hits you. You die... ...........<. #ß.ß# ##. ......#.#.##...# .!....#♣.♣# .)#.#.#...###### ................ .........#.##### # ##.##..>#.###### #.#..#####.........r.... ......j@......†.######## ###...b.........# #..........?....# ..?.............# #.##............# # #............... #...........##.# #......#....# .# #......###### . You could see a gnoll and a bat. Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 endoplasms A hobgoblin (D:2) 4 jackals (D:1) 5 ball pythons 2 bats A frilled lizard (D:1) 6 goblins 2 kobolds (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karvenv the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 331 | D:1 | Reached XP level 2. HP: 17/22 MP: 7/7 898 | D:2 | Learned a level 2 spell: Searing Ray 982 | D:2 | Reached skill level 4 in Conjurations 1048 | D:2 | Reached XP level 3. HP: 26/27 MP: 4/8 1079 | D:2 | HP: 1/27 [gnoll/+0 flail (12)] 1079 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_cross D:2: layout_basic, basic_altar, chequers_serial_rivers_room_b, chequers_avenue Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Spellcasting | 2 | 2.1 Conjurations | 4 | 4.1 Fighting | | 0.4 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 21 Short sword || 36 Cast: Magic Dart || 24 Stab: Sleeping || 1 Armour: Robe || 48 Dodge: Dodged || 29