Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 2387407007991835362 95 karvenv the Conjurer (level 4, -13/34 HPs) Began as a Demigod Conjurer on June 2, 2025. Mangled by an ogre ... wielding a +0 giant club (26 damage) ... on level 3 of the Dungeon. The game lasted 00:01:57 (2190 turns). karvenv the Conjurer (Demigod Conjurer) Turns: 2190, Time: 00:01:58 Health: -13/34 AC: 3 Str: 8 XL: 4 Next: 17% Magic: 1/9 EV: 11 Int: 24 God: Gold: 121 SH: 0 Dex: 12 Spells: 0/7 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . l - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) l - a +0 cloak (worn) Jewellery o - a +6 ring of strength Wands q - a wand of iceblast (7) Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} k - a scroll of poison {unknown} n - a scroll of immolation {unknown} p - a scroll of enchant armour {unknown} Potions b - a potion of magic g - 2 potions of lignification {unknown} h - 2 potions of invisibility {unknown} i - a potion of might {unknown} j - a potion of enlightenment {unknown} m - a potion of curing {unknown} Skills: + Level 0.8 Fighting + Level 2.4 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Found 15 gold pieces. The hobgoblin shouts! There is an open door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) A hobgoblin comes into view. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The hobgoblin shouts! The ogre barely misses you. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The hobgoblin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is almost dead. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the hobgoblin. The hobgoblin is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! The searing ray misses the ogre. The searing ray hits the hobgoblin. You kill the hobgoblin! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.#...................... #.#.####.#.#........###.# ###.#.######.#............# #..........#.#........## # ###.###....#.#........# . #...#....#.########. # #...#....#.#..... #...#....#.....#. #.......@O.†...<. #...#....##...... #........# $.... ##.......# .... #......## ... #......# .. #......# . #......# #......# You could see an ogre. Vanquished Creatures An orc priest (D:3) 2 adders A ribbon worm (D:3) A dart slug (D:2) 3 orcs (D:3) 8 hobgoblins 4 jackals (D:2) A quokka (D:1) 4 ball pythons 3 bats 7 endoplasms 2 frilled lizards 7 goblins 3 kobolds A rat (D:2) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karvenv the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 451 | D:1 | Reached skill level 4 in Conjurations 451 | D:1 | Reached XP level 2. HP: 4/20 MP: 4/7 455 | D:1 | Learned a level 2 spell: Searing Ray 1222 | D:2 | Reached XP level 3. HP: 11/27 MP: 0/8 1939 | D:3 | Reached XP level 4. HP: 19/34 MP: 0/9 2066 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2182 | D:3 | Noticed an ogre 2190 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_rooms, hangedman_decor_growths D:2: layout_loops_ring, minmay_misc_feat_five, minmay_goblin_outpost D:3: layout_basic, serial_bayou, serial_bayou_shore_b, serial_bayou_shore_a, serial_bayou_shore_b, serial_bayou_pond_c, serial_bayou_pond_d Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.7 Dodging | 2 | 2.4 Spellcasting | 2 | 2.1 Fighting | | 0.8 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Dagger | 39 | 1 || 40 Cast: Magic Dart | 40 | 3 || 43 Searing Ray | 12 | 3 || 15 Stab: Sleeping | 1 | || 1 Armour: Robe | 31 | 3 || 34 Dodge: Dodged | 39 | 2 || 41