Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 15631213761527164088 63 karvenv the Conjurer (level 3, -7/27 HPs) Began as a Demigod Conjurer on June 2, 2025. Mangled by Sigmund ... wielding a +0 scythe of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:21 (1782 turns). karvenv the Conjurer (Demigod Conjurer) Turns: 1782, Time: 00:02:21 Health: -7/27 AC: 4 Str: 8 XL: 3 Next: 63% Magic: 6/8 EV: 11 Int: 24 God: Gold: 17 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . e - +0 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons e - a +0 mace (weapon) Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) g - a +0 pair of gloves (worn) Scrolls c - a scroll of enchant armour {unknown} f - a scroll of immolation {unknown} i - a scroll of poison {unknown} j - a scroll of identify {unknown} Potions k - a potion of berserk rage {unknown} Skills: + Level 0.5 Fighting + Level 2.5 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 19% 2 Call Imp Summ 4% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History (Press . to maintain the ray.) Sigmund casts a spell at you. The magic dart hits you. The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray misses Sigmund. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. Something hits you! An endoplasm comes into view. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You feel less confused. The endoplasm quivers. A magic dart appears from out of thin air! The magic dart hits you! Something hits you! * * * LOW HITPOINT WARNING * * * Okay, then. Magic courses through your body. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) Something hits you! You die... ..........#..##.......# #.#####......#..##.......# #..J..'......#..####....## ########......#.....'...[# ........J.......#####....# .......................>## ............#.#######.#.# #########.#.#... ...#.# ...#@#.#########.# ###.#.# .)........# ..#.# .........# #.... ##....#.#### ###.. # #.......... #.#.#. ####.#.#### #.#.#.## ##.#.#### #.#.....##........ #.......###. You could see an endoplasm. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 4 endoplasms 3 giant cockroaches (D:1) 3 hobgoblins 14 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 4 goblins 2 kobolds (D:2) 3 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karvenv the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 405 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 437 | D:1 | Learned a level 2 spell: Searing Ray 459 | D:1 | Reached skill level 4 in Conjurations 1035 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/8 1765 | D:2 | Noticed Sigmund 1782 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_leap_of_faith, amcnicky_mini_pool_small, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.5 Conjurations | 4 | 4.3 Spellcasting | 2 | 2.0 Fighting | | 0.5 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 22 Mace || 45 Cast: Magic Dart || 63 Searing Ray || 6 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 58 Dodge: Dodged || 53