Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 4994158614460829976 73 karvenv the Conjurer (level 3, -2/24 (26) HPs) Began as a Demigod Conjurer on June 2, 2025. Slain by Terence ... wielding a +2 flail of draining (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (1528 turns). karvenv the Conjurer (Demigod Conjurer) Turns: 1528, Time: 00:01:18 HP: -2/24 (26) AC: 5 Str: 8 XL: 3 Next: 83% MP: 2/8 EV: 10 Int: 24 God: Gold: 78 SH: 0 Dex: 12 Spells: 3/6 levels left rFire + . . c - +0 whip rCold . . . (no offhand) rNeg . . . e - +2 leather armour {rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lightly drained A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Missiles g - a throwing net Armour e - a +2 leather armour of fire resistance (worn) Scrolls h - a scroll of identify {unknown} Potions a - a potion of cancellation {unknown} b - a potion of magic d - a potion of curing {unknown} f - 2 potions of might {unknown} Skills: + Level 0.2 Fighting + Level 0.6 Armour + Level 2.1 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 17% 1 Grave Claw Necr 4% 2d7 26% 2 Vampiric Draining Necr 2% 2d6 45% 3 Fulminant Prism Conj/Alch 6% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the rat. You kill the rat! You see here a +0 short sword. You now have 78 gold pieces (gained 14). Key pressed, stopping explore. Terence the Veteran comes into view. He is wielding a +2 flail of draining. Terence shouts! Terence is nearby! Terence is nearby! Terence is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 flail of draining and wearing a +0 scale mail (100% to hit) The magic dart hits Terence! Terence is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of draining and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is severely wounded. An adder comes into view. Terence looks scornfully at you. Terence hits you with a +2 flail of draining. You feel drained. The searing ray hits Terence but does no damage. Terence is severely wounded. The adder hisses angrily. Terence hits you with a +2 flail of draining! You feel drained. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +2 flail of draining! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..................... #.####.####...#.#..... ##.####.####........... ....................... ###.####.####...#.#.#<.. ........................ ###.###......... .#.###. ##..####... #. .. #.@........ ##@....... ....###.. .$..... . ...#..### .... ..# ..... ..# ...... ..# You could see Terence. Vanquished Creatures An adder (D:2) 4 gnolls (D:2) A ribbon worm (D:2) 5 endoplasms 2 giant cockroaches (D:1) 3 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 kobolds 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karvenv the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 627 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 630 | D:1 | Learned a level 2 spell: Searing Ray 784 | D:1 | Reached skill level 4 in Conjurations 1182 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/8 1523 | D:2 | Noticed Terence 1528 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic D:2: layout_basic, st_stairs_5, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.1 Conjurations | 4 | 4.6 Dodging | 2 | 2.1 Fighting | | 0.2 Armour | | 0.6 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Whip || 32 Cast: Magic Dart || 45 Searing Ray || 5 Armour: Leather armour || 28 Robe || 4 Dodge: Dodged || 22