Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 15589355937998629292 54 karvenv the Conjurer (level 3, -1/27 HPs) Began as a Demigod Conjurer on May 31, 2025. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1443 turns). karvenv the Conjurer (Demigod Conjurer) Turns: 1443, Time: 00:02:01 Health: -1/27 AC: 3 Str: 8 XL: 3 Next: 44% Magic: 1/8 EV: 11 Int: 24 God: Gold: 64 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles j - 2 throwing nets Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery l - a +4 ring of slaying (worn) Scrolls f - a scroll of revelation {unknown} h - a scroll of identify {unknown} k - a scroll of noise {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} g - 2 potions of mutation {unknown} i - a potion of attraction {unknown} Skills: + Level 0.3 Fighting + Level 2.1 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:1 1 transporter D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail! Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You see here a +0 mace. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" #.# #.#### #.†..# ####.# ##### ####.# #.#.## #....# #....# #.##.# #.# #.##.#####@# #.##.....)@# #.#####.#### #)# #.# #.# #.# #.# #.# #.# #.# #.# #.# ... You could see Terence. Vanquished Creatures 3 adders (D:2) A giant cockroach (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 3 ball pythons (D:1) 5 bats 4 endoplasms A frilled lizard (D:1) 5 goblins 4 kobolds (D:1) A rat (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karvenv the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 256 | D:1 | Reached skill level 4 in Conjurations 410 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 416 | D:1 | Learned a level 2 spell: Searing Ray 1060 | D:2 | Reached XP level 3. HP: 20/26 MP: 2/8 1431 | D:2 | Noticed Terence 1443 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_petrified, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.4 Dodging | 2 | 2.1 Spellcasting | 2 | 2.2 Fighting | | 0.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 52 Cast: Magic Dart || 51 Searing Ray || 7 Armour: Robe || 58 Dodge: Dodged || 32