Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 4401705386477573663 920 karvenv the Conjurer (level 7, -7/55 HPs) Began as a Demigod Conjurer on May 31, 2025. Shot with an arrow by a centaur (10 damage) ... on level 6 of the Dungeon. The game lasted 00:04:51 (5786 turns). karvenv the Conjurer (Demigod Conjurer) Turns: 5786, Time: 00:04:52 Health: -7/55 AC: 3 Str: 8 XL: 7 Next: 53% Magic: 8/16 EV: 11 Int: 28 God: Gold: 260 SH: 0 Dex: 12 Spells: 7/14 levels left rFire . . . m - staff of death rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . o - scarf {+Inv} rCorr . (no gloves) SInv . l - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.15/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: Evoke Invisibility You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 260 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 pair of boots (worn) o - a scarf of invisibility (worn) Magical Staves m - a staff of death (weapon) Wands p - a wand of roots (6) Scrolls c - a scroll of fog d - a scroll of identify e - a scroll of teleportation j - a scroll of enchant armour {unknown} s - a scroll of blinking Potions b - a potion of magic f - 2 potions of invisibility {unknown} g - a potion of heal wounds {unknown} h - a potion of enlightenment {unknown} i - 4 potions of haste n - a potion of brilliance {unknown} q - 2 potions of mutation {unknown} r - 3 potions of might {unknown} u - a potion of curing {unknown} Skills: + Level 2.0 Fighting + Level 3.1 Dodging + Level 3.7 Stealth + Level 4.3 Spellcasting + Level 6.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 11% 2 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Rending Blade Conj/Frge 23% 2d(7+1*) 21% 4 Fugue of the Fallen Necr 9% N/A 22% 3 Tukima's Dance Hex 6% N/A 22% 3 Dimensional Bullseye Hex/Tloc 3% N/A 56% 4 Anguish Hex/Necr 4% N/A 58% 4 Platinum Paragon Frge 3% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The arrow hits you! The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray misses the ogre. The searing ray hits the centaur. The centaur is moderately wounded. The ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (moderately wounded, 89% to hit) You focus your ray upon the centaur. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. The searing ray hits the ogre. You kill the ogre! The searing ray hits the centaur! The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 2! The searing ray hits the centaur but does no damage. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #......##......... #.......###.......# ...##..............# .. #### ##.............. .c. #.............. ...# ##.............. ....# ##..##.....####.. ...>.# ##..####....###... ......###@.## ##......... .......#).## ##........ ........c## ###...... ........## #...... .......## ...... ....... ...... ....... ...... ....... ...... ....... ...... You could see a centaur. Vanquished Creatures 3 ogres A centaur (D:5) 3 scorpions A hound (D:4) 2 orc priests (D:4) 3 iguanas 2 orc wizards (D:4) 8 adders 6 gnolls A shadow imp (D:4) A white imp (D:5) 2 dart slugs (D:4) 5 endoplasms A giant cockroach (D:2) 3 hobgoblins 11 orcs A quokka (D:2) 7 ball pythons 6 bats A frilled lizard (D:3) 5 goblins 9 kobolds 5 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karvenv the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 323 | D:1 | Reached skill level 4 in Conjurations 558 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 599 | D:1 | Learned a level 2 spell: Searing Ray 1297 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/8 2549 | D:4 | Reached XP level 4. HP: 34/34 MP: 1/10 3054 | D:4 | Reached skill level 5 in Conjurations 3054 | D:4 | Reached XP level 5. HP: 15/39 MP: 0/11 3145 | D:4 | Reached skill level 1 in Fighting 3606 | D:4 | Noticed an ogre 3611 | D:4 | Killed an ogre 3612 | D:4 | Reached XP level 6. HP: 47/47 MP: 6/13 3798 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3861 | D:5 | Entered Level 5 of the Dungeon 4732 | D:5 | Reached XP level 7. HP: 53/53 MP: 7/16 5237 | D:5 | Reached skill level 6 in Conjurations 5786 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_b, bh_walls_and_bars D:2: layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:3: layout_basic D:4: layout_cave_pools D:5: layout_layer_cave D:6: layout_layer_cave Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 4 5 6 | 6.3 Stealth | 2 3 | 3.7 Spellcasting | 2 3 4 | 4.3 Dodging | 2 3 | 3.1 Fighting | 1 2 | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 39 | | || 39 Staff | 22 | 6 | || 28 Cast: Magic Dart | 47 | 57 | 17 || 121 Searing Ray | 6 | 17 | 4 || 27 Iskenderun's Myst | | | 1 || 1 Use: Scroll | | | 7 || 7 Stab: Sleeping | 2 | | || 2 Armour: Robe | 59 | 21 | 8 || 88 Dodge: Dodged | 45 | 22 | 3 || 70