Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 7099331826688754638 1150 karvenv the Thaumaturge (level 8, -7/42 HPs) Began as a Deep Elf Conjurer on May 29, 2025. Shot with an arrow by a centaur (10 damage) ... on level 5 of the Dungeon. The game lasted 00:05:39 (3527 turns). karvenv the Thaumaturge (Deep Elf Conjurer) Turns: 3527, Time: 00:05:39 Health: -7/42 AC: 3 Str: 4 XL: 8 Next: 15% Magic: 13/22 EV: 12 Int: 32 God: Gold: 226 SH: 0 Dex: 13 Spells: 17/24 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ o - +6 ring of intelligence HPRegen 0.27/turn s - ring of flight MPRegen 0.36/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 250 gold pieces. You spent 24 gold pieces at shops. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +1 robe (worn) Jewellery k - a ring of fire o - a +6 ring of intelligence (worn) s - a ring of flight (worn) Wands p - a wand of charming (5) u - a wand of polymorph (5) Scrolls d - 3 scrolls of fog e - a scroll of brand weapon {unknown} g - 3 scrolls of identify i - a scroll of immolation {unknown} Potions b - a potion of magic f - 2 potions of brilliance h - a potion of heal wounds {unknown} j - 2 potions of curing {unknown} l - a potion of invisibility {unknown} n - 2 potions of mutation q - a potion of resistance {unknown} r - a potion of might {unknown} t - 2 potions of berserk rage {unknown} Skills: + Level 0.9 Fighting + Level 4.2 Dodging - Level 2.4 Stealth + Level 8.8 Spellcasting + Level 8.4 Conjurations + Level 0.1 Translocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 41% 2d9 (+2d5 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 14% N/A 5% 2 Fulminant Prism Conj/Alch 20% 3d12 6% 4 Teleport Other Tloc 15% N/A 10% 3 Cigotuvi's Putrefaction Necr/Air 14% N/A 34% 4 Dispel Undead Necr 14% 3d10 34% 4 Ignite Poison Fire/Alch 14% N/A 34% 4 Martyr's Knell Necr/Summ 14% N/A 34% 4 Dispersal Tloc 7% N/A 99% 6 Gell's Gavotte Tloc 7% 2d(14-21) 99% 6 Manifold Assault Tloc 7% N/A 100% 7 Summon Hydra Summ 7% N/A 100% 7 Disjunction Tloc 7% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Xom Yredelemnul The Shining One Shops: D:1 [? D:4 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the sleepcap. The searing ray hits the sleepcap. You destroy the sleepcap! (Press . to maintain the ray.) Your Dodging skill increases to level 4! You stop channelling your searing ray. A howler monkey comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (asleep, 100% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is severely wounded. The hound barks! (Press . to maintain the ray.) You hear an angry hiss. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. The searing ray hits the hound. The hound is almost dead. The searing ray hits the hound! You kill the hound! A water moccasin comes into view. A scorpion comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (72% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) A centaur comes into view. A jackal comes into view. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * As you read the scroll of fog, it dissolves into smoke. You stop channelling your searing ray. The centaur shoots an arrow. The arrow hits you! You die... # #........ . #.... ..# . ##....#..#. .# #.......#.# .## #.#..#...). ..### ########.#......# ....###........§h§!.#.. .........(.####§@#.$.# .#†#........###§§§.#..# .#......(...#..§.....c. ..##................h... .....#........^...#s#### .##............../.... .###.................$! .# ##..............#..# .####............#...#. You could see a centaur, a scorpion, a howler monkey and a jackal (wandering). Vanquished Creatures An ice beast (D:5) 2 centaurs (D:5) A bullfrog (D:5) 4 scorpions A howler monkey (D:4) 2 bombardier beetles 2 jellies 2 hounds (D:5) 2 sleepcaps (D:5) 5 iguanas 3 orc wizards (D:3) A scorpion zombie (D:4) 4 adders 2 ufetubi (D:5) 3 adder zombies (D:4) 2 ribbon worms 8 endoplasms 2 giant cockroaches 8 hobgoblins 4 jackals (D:3) 6 orcs A quokka (D:5) 7 ball pythons 7 bats 5 frilled lizards 3 goblins 5 kobolds 3 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karvenv the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 151 | D:1 | Found Nypit's Antique Armour Boutique. 170 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 252 | D:1 | Reached skill level 5 in Conjurations 289 | D:1 | Found Matt's Magic Scroll Shoppe. 746 | D:2 | Learned a level 2 spell: Searing Ray 759 | D:2 | Reached XP level 3. HP: 15/19 MP: 3/9 1345 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 1382 | D:3 | Found a blossoming altar of Fedhas. 1452 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1533 | D:3 | Reached XP level 5. HP: 21/28 MP: 6/13 1706 | D:3 | Found a faded altar of an unknown god. 1964 | D:4 | Found a staircase to the Ecumenical Temple. 1979 | Temple | Entered the Ecumenical Temple 2062 | D:4 | Found a basalt altar of Yredelemnul. 2300 | D:4 | Found a stormy altar of Qazlal. 2354 | D:4 | Reached skill level 5 in Spellcasting 2354 | D:4 | Reached XP level 6. HP: 33/33 MP: 10/15 2689 | D:4 | Found a snail-covered altar of Cheibriados. 2722 | D:4 | Found Gejooc's General Store. 2731 | D:4 | Bought a scroll of identify for 24 gold pieces 3022 | D:5 | Entered Level 5 of the Dungeon 3031 | D:5 | Reached XP level 7. HP: 37/37 MP: 5/18 3375 | D:5 | Reached XP level 8. HP: 42/42 MP: 17/22 3526 | D:5 | HP: 2/42 [centaur/arrow (12)] 3527 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_rooms, serial_shops, nicolae_shop_flopsided, shop D:2: layout_basic D:3: layout_rooms, lemuel_crystal_altar, hellmonk_ecumenical_altar_heavens_door, amethyst_killhole, chequers_serial_rivers_small_3 D:4: layout_cave_pods, grunt_qazlal_sundering, lemuel_crystal_altar, nicolae_yredelemnul_corpse_copse, minmay_temple_entry_enclosed_plants, serial_shops, shop D:5: layout_rooms, zin_statuary, st_stairs_3, minmay_increasing_density Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 | 8.4 Spellcasting | 4 5 6 8 | 8.8 Dodging | 3 4 | 4.2 Fighting | | 0.9 Stealth | | 2.4 Translocations | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 56 | 54 | 27 || 137 Searing Ray | 7 | 21 | 15 || 43 Use: Scroll | | | 7 || 7 Armour: Robe | 3 | 8 | 18 || 29 Dodge: Dodged | 3 | 11 | 15 || 29