kan Level 1 of the Dungeon (4, -17, D:1) a +0 club (9, -12, D:1) a quokka corpse (skeletalised by now) (9, 23, D:1) a +0 mace (11, -1, D:1) a +0 club a goblin skeleton (12, 26, D:1) a +0 robe (13, -16, D:1) a +0 short sword (20, 1, D:1) a +0 club (23, -8, D:1) a ball python skeleton (25, -6, D:1) a +0 dagger (31, -14, D:1) a rat skeleton (40, 28, D:1) a +0 mace a +0 ring mail (50, -11, D:1) a +0 dagger Level 2 of the Dungeon (2, -3, D:2) an adder skeleton (8, -2, D:2) an adder skeleton (14, 2, D:2) a +2 dagger of electrocution a goblin skeleton (22, 14, D:2) a +0 long sword 4 javelins a hobgoblin corpse (skeletalised by now) (25, 6, D:2) a hobgoblin corpse (skeletalised by now) (27, 16, D:2) a frilled lizard skeleton (34, 22, D:2) a +0 club (38, 21, D:2) a ball python corpse (skeletalised by now) (44, 29, D:2) 3 flux baubles Level 3 of the Dungeon (0, 0, D:3) a +0 sling (5, 4, D:3) a +0 hand axe (8, 2, D:3) 9 gold pieces (8, 9, D:3) a +0 hand axe (9, 0, D:3) the +5 woodcutter's axe It cannot be enchanted further. (unseen) (10, 7, D:3) a +0 flail (11, -34, D:3) a +0 short sword (11, 6, D:3) a +0 spear a +0 hand axe (13, -37, D:3) a +0 scythe a +0 robe (13, 1, D:3) a +0 hand axe (15, -4, D:3) a +0 spear a +0 ring mail a gnoll corpse (25, -21, D:3) the quill talisman of Digacw {rC+ SInv} [quill talisman] rC+: It protects you from cold. SInv: It lets you see invisible. (26, -15, D:3) a +0 heavy mace (27, -21, D:3) a +0 sling (28, -19, D:3) an adder skeleton (28, -6, D:3) a +0 shortbow (31, -12, D:3) a rat corpse (skeletalised by now) (38, -11, D:3) a rat corpse (skeletalised by now) (39, -29, D:3) a +0 whip (40, -15, D:3) the +4 tower shield "Xuppoy" {Harm ^Drain +Blink Str+9} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Str+9: It affects your strength (+9). It can be maximally enchanted to +8. (43, -5, D:3) 6 darts of disjunction (58, -21, D:3) a +0 ring mail