kan Level 1 of the Dungeon (4, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -7, D:1) a +0 robe (5, 14, D:1) a +0 club (6, 6, D:1) a +0 dagger (6, 10, D:1) a +0 whip (19, -4, D:1) a +0 dagger a goblin skeleton (23, 14, D:1) a +0 ring mail (23, 16, D:1) a bat skeleton (28, 12, D:1) a hobgoblin skeleton (29, 12, D:1) a +0 dagger of venom a goblin skeleton a quokka skeleton (30, -7, D:1) a bat corpse (skeletalised by now) (34, -1, D:1) an orb of mayhem (42, 3, D:1) a hobgoblin skeleton (47, -7, D:1) a hobgoblin corpse (skeletalised by now) (48, 28, D:1) a bat skeleton (59, 14, D:1) a rat corpse (skeletalised by now) (60, 21, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (18, 2, D:2) a +0 dagger (19, 2, D:2) a +0 short sword a +0 scale mail (22, -3, D:2) a +0 hammer (23, -4, D:2) a +0 hammer (23, -3, D:2) a +0 hammer (24, -2, D:2) a +0 hammer (25, -5, D:2) a +0 hammer (25, -3, D:2) a +0 hammer (26, -2, D:2) a +0 hammer (27, -3, D:2) a +0 hammer (28, -2, D:2) a +0 hammer (29, -3, D:2) a +0 hammer (30, -3, D:2) a +0 hammer (31, -4, D:2) the +5 hammer "Kapus" {heavy, rF+ Int+3 Dex-3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). It can be maximally enchanted to +9. (33, -5, D:2) a +0 hammer (33, -4, D:2) a +0 hammer (33, -3, D:2) a +0 hammer (34, -5, D:2) a +0 hammer (34, -4, D:2) a +0 hammer (34, -3, D:2) a +0 hammer (35, -5, D:2) a +0 hammer