kan Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -28, D:1) a bat skeleton (4, -4, D:1) a +0 short sword (5, -13, D:1) a +0 whip 2 stones a +0 club a quokka skeleton (5, -3, D:1) a hobgoblin corpse (skeletalised by now) (6, -14, D:1) a +0 dagger a kobold skeleton (11, -3, D:1) 2 flux baubles (16, -4, D:1) a ball python skeleton (17, -40, D:1) a +0 leather armour (18, -37, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, -4, D:1) a +0 club (21, -1, D:1) a jackal skeleton (26, -38, D:1) a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) (28, -26, D:1) a bat skeleton (46, -33, D:1) a +0 robe (48, -29, D:1) a +0 dagger (49, -4, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Yhij's Weapon Shop a +0 whip (35 gold) a +1 great mace of holy wrath (350 gold) a +0 club (7 gold) a +0 club (7 gold) 4 silver javelins (504 gold) a +0 dagger (28 gold) a +0 hand axe (42 gold) 6 poisoned darts (50 gold) [Shop] Busizat's Antique Weapon Shop a +0 trident of protection (167 gold) a +0 rapier (148 gold) the +6 sling of Shrieking Terror {flame, ^Contam rElec rN+ Int+3} (1393 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. a +0 hand axe (81 gold) the +8 hand axe "Ezahuade" {spect, Dex+2} (1584 gold) Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +9. a +0 short sword of draining (199 gold) a +0 falchion (81 gold) a +0 whip (67 gold) a +6 trident of holy wrath (1034 gold) [Shop] Wisel's Weapon Shop a +0 flail (49 gold) a +0 sling (21 gold) 6 javelins (252 gold) a +0 dagger (28 gold) 5 curare-tipped darts (84 gold) a +0 dagger (28 gold) a +1 heavy spear (173 gold) a +0 club (7 gold) a +3 vampiric lajatang (868 gold) (0, 0, D:2) the +3 leather armour of Beyond {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (6, 7, D:2) a +0 ring mail (12, -10, D:2) a hobgoblin corpse (skeletalised by now) (15, -15, D:2) a +0 club an adder skeleton (32, -13, D:2) a +0 sling (36, 8, D:2) a ball python corpse (skeletalised by now) (39, 9, D:2) a +0 whip 3 stones a kobold corpse (skeletalised by now) (46, 3, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (51, -43, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 3 gold pieces (11, -3, D:3) a +0 hand axe a +0 ring mail a +0 club a +0 dagger a +0 robe of fire resistance a +0 whip a +0 leather armour an orc corpse a rat corpse an orc corpse a quokka corpse an orc corpse (12, 2, D:3) a jackal skeleton a jackal skeleton a jackal skeleton (21, -5, D:3) a +0 robe (21, 2, D:3) a +0 ring mail (21, 6, D:3) a rat corpse (23, 5, D:3) a +0 scale mail the +2 robe of Relativism {rF- Regen+ Str+2 Dex+7} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (27, 1, D:3) a staff of necromancy