kaliptra Level 1 of the Dungeon (0, 0, D:1) a fortress talisman (1, 3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (13, 16, D:1) a +0 robe (14, -3, D:1) a +0 dagger (18, 0, D:1) a ball python corpse (skeletalised by now) (21, -18, D:1) a +0 dagger (22, -23, D:1) 2 flux baubles (32, -13, D:1) a bat corpse (skeletalised by now) (32, 14, D:1) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (40, 19, D:1) a rat corpse (skeletalised by now) (42, 8, D:1) a hobgoblin corpse (skeletalised by now) (44, 10, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (5, 13, D:2) a +0 hand axe (15, 12, D:2) a bat corpse (skeletalised by now) (19, -14, D:2) a +0 dagger (24, 7, D:2) a rat skeleton (27, -12, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (27, 7, D:2) a +0 club a gnoll skeleton (29, 6, D:2) a +0 dagger (29, 7, D:2) a +0 club a gnoll corpse (skeletalised by now) (30, -5, D:2) a +0 club a kobold skeleton (30, 6, D:2) a +0 club a +0 dagger a kobold corpse (skeletalised by now) (31, -5, D:2) a hobgoblin skeleton (31, 18, D:2) a +0 dagger (32, -5, D:2) a rat corpse (skeletalised by now) (33, -2, D:2) an adder skeleton (44, -12, D:2) a +0 club (50, 19, D:2) a +0 spear (51, 24, D:2) a +0 hand axe Level 3 of the Dungeon (5, 2, D:3) an adder skeleton (7, -23, D:3) an adder skeleton (10, 2, D:3) a +1 vampiric falchion an orc skeleton (11, 3, D:3) a +0 whip (12, 3, D:3) a +1 dagger of electrocution a +0 robe an orc skeleton (13, 3, D:3) a +0 flail a +0 leather armour a +0 morningstar an orc skeleton an orc skeleton (14, 4, D:3) a rat skeleton (19, -8, D:3) a +0 dagger a stone (27, -4, D:3) a quokka corpse (skeletalised by now) (29, -26, D:3) a +0 robe (29, 4, D:3) a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (29, 5, D:3) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (30, 3, D:3) a +0 club a +0 dagger a +0 sling a +4 short sword of venom a +0 animal skin a +1 helmet a rat corpse (skeletalised by now) (30, 4, D:3) a hobgoblin corpse (skeletalised by now) (31, 1, D:3) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (31, 2, D:3) a hobgoblin corpse (skeletalised by now) (39, 22, D:3) a +0 dagger of protection (40, -15, D:3) a +0 club (40, 23, D:3) a +0 whip of freezing a +0 ring mail (40, 24, D:3) a ball python skeleton (42, -2, D:3) a quill talisman (43, 17, D:3) a +0 ring mail a +0 leather armour a +0 hand axe an orc skeleton (45, -27, D:3) a +0 robe (47, -6, D:3) a +0 dagger an orc corpse (skeletalised by now) (52, -16, D:3) a rat corpse (skeletalised by now) (56, -25, D:3) a +0 robe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 dagger of Grace {devious, Str+3 Dex+2} (4450 gold) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the air staff "Xofij" {Fly rElec rPois Air} (3830 gold) [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. the conjuration staff of the Crafting Rat {rN+ rCorr Int+3 Conj} (4810 gold) [staff of conjuration] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. the +0 cloak of Existentialism {Will- Regen+ Int+3} (1360 gold) Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 spear of Cir Omem {flame, rN+ rCorr} (3720 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring "Huxzoamp" {rC+ Str+4 Int-2 Dex+2} (4040 gold) [ring of protection from cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). the +6 short sword "Qaatep" {venom, rF+ Str+3} (5390 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. the -1 cloak of Ennui {rN++ rCorr} (2260 gold) rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the amulet "Guama" {Harm Acrobat rPois} (4120 gold) [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. the +7 ring mail "Zacluagh" {rElec rF- rCorr} (5160 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 leather armour of Daitops {rC++} (3150 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the ring of Qazlal's Condemnation {Dex+6 SInv Stlth+} (5000 gold) [ring of dexterity] Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the amulet of Deyq {Wildshape MP+5 Slay+2 Stlth+} (5870 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). MP+5: It affects your magic capacity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. the amulet of Riemeso {Rampage rN+ Regen+ rCorr} (4680 gold) [amulet of regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the scarf of the Loofah {Harm, rElec rC+ Dex+3} (3430 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). the ring of Suspicion {+Blink rF+ MP+9 Int-3} (3470 gold) [ring of magical power] +Blink: It lets you blink. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Int-3: It affects your intelligence (-3). the +7 spear of Bodily Humours {freeze, rC+ rN+ Str-2 SInv} (5860 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. the +5 sling "Erhe" {freeze, rPois Will- Str+3 Int+2} (4520 gold) rPois: It protects you from poison. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +7 chain mail of Supple Strength {Harm +Inv rC- Regen+} (4800 gold) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +9 dagger of Pestilence {spect, Str-4 Int+3 Dex+2} (5910 gold) Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further.