kaliptra Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (4, -5, D:1) a ball python skeleton (4, 8, D:1) a +0 club (5, 5, D:1) a quokka skeleton (10, -4, D:1) a rat skeleton (12, 2, D:1) a +0 leather armour (22, 9, D:1) a ball python skeleton (30, 34, D:1) a +0 leather armour (37, 27, D:1) a +0 whip (44, -8, D:1) a +0 hand axe (47, 16, D:1) a +0 ring mail (50, 39, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Siohokh's Antique Weapon Emporium a +0 dire flail (145 gold) a +0 dagger (58 gold) a +1 great sword of freezing (725 gold) a +0 war axe (101 gold) the +8 spear "Ciakejij" {freeze, ^Contam rC+ Int+3 Stlth+} (1824 gold) ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 war axe (101 gold) a +0 sling (43 gold) a +0 club (14 gold) a +0 club (14 gold) a +0 arbalest (217 gold) (0, 0, D:2) a +0 ring mail (10, 11, D:2) a ball python corpse (skeletalised by now) (11, -32, D:2) a ball python corpse (skeletalised by now) (11, 12, D:2) a rat corpse (skeletalised by now) (13, -33, D:2) a frilled lizard corpse (skeletalised by now) (24, -36, D:2) a hobgoblin skeleton (24, 10, D:2) a ball python corpse (skeletalised by now) (25, 3, D:2) a ball python corpse (skeletalised by now) (35, -37, D:2) a +0 sling (36, -34, D:2) a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (36, -33, D:2) a +0 club an orc corpse (skeletalised by now) (38, -34, D:2) a +0 short sword a +0 leather armour a +0 sling a +0 hand axe an orc corpse (skeletalised by now) (39, -47, D:2) a frilled lizard skeleton (40, -24, D:2) a +0 short sword a +0 ring mail the human skeleton of Terence (43, -45, D:2) a +0 dagger a rat skeleton (43, -44, D:2) a +0 dagger 3 stones (43, -37, D:2) a frilled lizard skeleton (43, -36, D:2) a +0 robe (43, -24, D:2) a +0 dagger a goblin skeleton (44, -45, D:2) a frilled lizard skeleton (44, -44, D:2) an adder skeleton (53, -39, D:2) a +0 great sword (55, -28, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +1 scythe of flaming a +0 robe (0, 3, D:3) a +0 dagger (3, 3, D:3) a +0 dagger a kobold skeleton (3, 7, D:3) a hobgoblin skeleton (5, -12, D:3) an adder corpse (skeletalised by now) (9, 16, D:3) a +0 dagger a kobold corpse (skeletalised by now) (9, 17, D:3) a +0 club (13, 17, D:3) a ball python corpse (skeletalised by now) (16, -12, D:3) a +0 spear (23, 22, D:3) a +1 helmet (30, -15, D:3) a rat corpse (skeletalised by now) (30, -8, D:3) a +0 dagger a kobold corpse (skeletalised by now) (34, 16, D:3) a +0 dagger a goblin skeleton (36, 15, D:3) a +0 club a goblin corpse (skeletalised by now) (38, 34, D:3) an adder corpse (skeletalised by now) (47, 15, D:3) a +0 mace an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Var Ushu's Antique Weapon Boutique the +7 hand cannon "Mule" {flame, backblast, rF+} (2049 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 falchion (63 gold) a +1 rapier of holy wrath (354 gold) a +0 rapier (115 gold) a +0 halberd (84 gold) a +0 war axe (73 gold) a +0 sling (31 gold) a +0 hand axe (63 gold) a +0 quick blade of venom (672 gold) (2, 36, D:4) a +0 orcbow (3, -4, D:4) a +0 short sword (3, 29, D:4) a ball python skeleton (4, -5, D:4) a +0 club (8, 31, D:4) a hobgoblin skeleton (38, 9, D:4) a ball python skeleton (41, 39, D:4) a +0 dagger a goblin skeleton (49, 25, D:4) a jackal skeleton (49, 44, D:4) a +0 chain mail (50, 13, D:4) a +0 ring mail (50, 25, D:4) a jackal skeleton a hound skeleton (50, 48, D:4) a hobgoblin corpse (skeletalised by now) (53, 14, D:4) a human skeleton (58, 9, D:4) a dwarf skeleton (59, 15, D:4) a human skeleton (59, 18, D:4) a human skeleton (62, 30, D:4) a +0 short sword (71, 3, D:4) a +0 short sword a kobold corpse (skeletalised by now) Level 5 of the Dungeon (4, -5, D:5) a +0 longbow (15, 21, D:5) a +0 giant club a +0 giant spiked club (18, 5, D:5) a +0 rapier (28, -4, D:5) a +0 dagger a +0 robe (30, 0, D:5) a +0 hand axe (33, -2, D:5) a hound skeleton (35, 29, D:5) a +0 leather armour (36, 2, D:5) a +0 giant club an ogre skeleton (37, 27, D:5) a +0 giant club an ogre corpse (skeletalised by now) (50, 10, D:5) a black bear skeleton (50, 26, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (55, -1, D:5) a +3 leather armour Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Jaec" {rN++ MP-11 Str+5 Dex+6} (4090 gold) [ring of dexterity] rN++: It greatly protects you from negative energy. MP-11: It affects your magic capacity (-11). Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). the +0 dagger of Dissolution {venom, Will+ Int+3} (2130 gold) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Unacuhoa" {Int+6 Dex+3} (4930 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). the +6 spear of Imbalance {drain, rN+ Dex+4} (5500 gold) rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Xash" {rN+ rCorr Str-4 Int+3 Slay+2 Stlth-} (3750 gold) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth-: It makes you less stealthy. the amulet "Ohaexueg" {Spirit rElec Str+2 Dex+4} (5660 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). the earth staff "Siwasi" {*Corrode Fly Str+7 Forge Earth} (4880 gold) [staff of earth] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Str+7: It affects your strength (+7). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. the +2 spear of Disorder {venom, rC+ Will+} (3320 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the ring "Nustrihuass" {rPois rF+ MP+7 AC+4} (6890 gold) [ring of protection] rPois: It protects you from poison. rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). AC+4: It affects your AC (+4). the amulet "Betolaishra" {Wildshape Harm Dex+4} (4540 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). the amulet "Pinygana" {Faith rElec rCorr Int+4 Stlth-} (6660 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. the +0 ring mail "Ledussyi" {*Corrode rElec Int-5 Slay+5} (2290 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the +0 helmet of the Trout {Light, Will+ Stlth+} (2490 gold) Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the air staff of the Solstice {rElec Dex+5 Air} (4250 gold) [staff of air] rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. the eel talisman of Borphu Urcha {Harm *Silence Dex+5} (4050 gold) [eel talisman] Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Dex+5: It affects your dexterity (+5). the earth staff "Grim Tooth" {Will+ Earth} (3760 gold) [staff of earth] Will+: It increases your willpower. Earth: It increases the power of your Earth spells. the ring of the Hippogriff {rC++ Int+3 Dex-3 Slay+3} (5160 gold) [ring of protection from cold] rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +1 leather armour of Rupp {Str+2} (1820 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the death talisman "Cyisap Ria" {Str+3 Dex+6} (15260 gold) [talisman of death] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). the +2 ring mail of Compression {rElec rF- rN+ rCorr} (3080 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (0, 0, D:6) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (0, 1, D:6) a +0 hand axe a +0 ring mail a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (0, 2, D:6) a +0 falchion a +0 ring mail (2, -12, D:6) a +0 scimitar +0 swamp dragon scales (15, -28, D:6) 14 gold pieces (15, -26, D:6) 13 gold pieces (15, 8, D:6) a wyvern skeleton (16, 3, D:6) a +0 leather armour (17, 8, D:6) a +0 club a +0 trident (18, 7, D:6) a +0 flail an iguana skeleton (25, -27, D:6) a wand of flame (18) (30, 14, D:6) a +0 chain mail (31, -32, D:6) a +0 chain mail (36, -30, D:6) a +0 short sword a +0 club a +0 dagger an orc skeleton an orc skeleton (36, -29, D:6) a +0 trident an orc skeleton (37, -33, D:6) a +0 hand axe a +3 leather armour an orc skeleton (37, 3, D:6) a hound skeleton (39, -31, D:6) a parchment of Sandblast (39, -5, D:6) a +0 sling (39, 3, D:6) a +0 shortbow a centaur skeleton (42, -39, D:6) a +0 rapier (44, -36, D:6) a +0 leather armour (51, -21, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Jeyjep's Fire Supplies a +2 scimitar of flaming (342 gold) an orb of pyromania (390 gold) a +0 robe of fire resistance (118 gold) +0 fire dragon scales (750 gold) a wand of flame (6) (63 gold) the Anthology of the Coals (753 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Fire/Alchemy 4 d - Fireball Conjuration/Fire 5 e - Starburst Conjuration/Fire 6 a ring of protection from fire (375 gold) (0, 0, D:7) a +0 robe (18, 29, D:7) a +0 ring mail (33, 5, D:7) a +0 spear (34, 4, D:7) a +0 spear (34, 5, D:7) a +0 spear (34, 6, D:7) a +0 spear a goblin corpse (35, 10, D:7) 12 gold pieces a bailey (0, 0, Bailey) a +0 arbalest a +0 scale mail (1, 0, Bailey) a +0 arbalest a +0 scale mail (1, 1, Bailey) a +0 arbalest a +0 scale mail (2, 0, Bailey) a +0 arbalest a +0 ring mail (3, 14, Bailey) a +0 arbalest a +0 ring mail an orc corpse (4, -4, Bailey) a +0 arbalest a +0 scale mail an orc corpse (4, 14, Bailey) a +0 arbalest a +0 ring mail an orc corpse (5, 14, Bailey) a +0 arbalest a +0 scale mail (6, 15, Bailey) a +3 arbalest a +0 scale mail an orc corpse (6, 16, Bailey) a +0 arbalest a +0 ring mail an orc corpse (10, 6, Bailey) a +0 trident a +0 scale mail an orc corpse (12, 2, Bailey) a +0 spear a +0 ring mail (12, 4, Bailey) a +2 triple crossbow of draining (unseen) (14, 4, Bailey) 3 scrolls of enchant weapon (16, 4, Bailey) a +0 trident a +0 scale mail (16, 6, Bailey) a +0 trident a +0 chain mail an orc corpse