Dungeon Crawl Stone Soup version 0.35-a0-28-g03f7a86f93 (webtiles) character file. Game seed: 13691995814522184240 387298 kaka10 the Slayer (level 22, -45/211 (213) HPs) Began as a Minotaur Fighter on Jan 31, 2026. Was a High Priest of Okawaru. Killed from afar by an ancient lich (66 damage) ... with a crystal spear ... on level 5 of the Vaults. The game lasted 03:31:02 (46881 turns). kaka10 the Slayer (Minotaur Fighter) Turns: 46881, Time: 03:31:03 HP: -45/211 (213) AC: 51 Str: 35 XL: 22 Next: 2% MP: 26/30 EV: 8 Int: 11 God: Okawaru [*****.] Gold: 2421 SH: 29 Dex: 6 Spells: 21/21 levels left rFire + + + (20%) b - +0 broad axe of the Forest {protect, rF+ Str+4 Stlth+} rCold + + + (20%) u - +8 tower shield {AC+3} rNeg + + . (20%) A - +9 golden dragon scales "Coup" {rPois rF+++ rC++ rN+} rPois + (33%) q - +1 hat rElec + (33%) s - +2 cloak of Nashao {rElec rN+ rCorr Int+6 Dex-5} rCorr + (50%) I - +0 pair of gloves {Stlth+} SInv . H - +0 pair of boots {Rampage} Will ++... F - amulet of regeneration Stlth f - ring of willpower HPRegen 1.35/turn o - ring of protection from cold MPRegen 0.22/turn %: rampage @: heroic, finesse-ful, marked, corroded (-3), under a protective aura, lightly drained A: horns 2, retaliatory headbutt, devolution 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Heroism (0%), Finesse (1%), Duel (8%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Sewer and Ice Cave. You collected 4395 gold pieces. You spent 1974 gold pieces at shops. Inventory: Hand Weapons a - a +4 broad axe of electrocution b - the +0 broad axe of the Forest (weapon) {protect, rF+ Str+4 Stlth+} (You took it off a deep elf demonologist on level 3 of the Elven Halls) rF+: It protects you from fire. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. c - a +3 broad axe of sundering d - the +1 hand axe "Fifau" {holy, Will+} (You found it on level 3 of the Elven Halls) Will+: It increases your willpower. It cannot be enchanted further. e - a +2 vampiric broad axe Q - a +1 broad axe S - the +1 hammer of Desperation {drain, rPois Int+2} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. T - the +4 trident "Hilourot" {flame, Fly Will+ Int+5 Stlth+} (You found it on level 13 of the Dungeon) Fly: It grants you flight. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. U - the +9 spear of Bouroigh {entangle, rPois rC+ Str-3 Int+3} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) rPois: It protects you from poison. rC+: It protects you from cold. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Y - the +1 partisan "Demon's Bane" {freeze, rN+ Str-3 Dex+3} (You found it in an ice cave) rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Z - a +6 war axe of flaming Missiles g - 15 atropa-tipped darts h - 11 boomerangs (quivered) n - 17 curare-tipped darts y - 18 javelins B - 17 silver javelins K - 61 poisoned darts O - 3 datura-tipped darts Armour m - the +4 tower shield "Kugas" {rN+ rCorr} (You took it off Louise on level 2 of the Elven Halls) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. q - a +1 hat (worn) r - a +2 kite shield of corrosion resistance s - the +2 cloak of Nashao (worn) {rElec rN+ rCorr Int+6 Dex-5} (You acquired it on level 3 of the Snake Pit) rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. t - a +0 cloak of corrosion resistance u - a +8 tower shield of protection (worn) x - the +0 plate armour of Waxagot {rC+ rCorr} (You found it on level 10 of the Dungeon) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. A - the +9 golden dragon scales "Coup" (worn) {rPois rF+++ rC++ rN+} (Okawaru gifted it to you on level 1 of the Lair of Beasts) rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. C - a +1 pair of gloves H - a +0 pair of boots of rampaging (worn) I - a +0 pair of gloves of stealth (worn) M - a +1 tower shield of reflection N - the +0 pair of gloves of Yptynesh {rN++ Int-5} (You bought it in a shop on level 4 of the Snake Pit) rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). It cannot be enchanted further. Jewellery f - a ring of willpower (worn) i - the amulet "Esarriff" {Spirit Harm rF- Str-4 Slay+6} (You found it on level 3 of the Elven Halls) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Str-4: It affects your strength (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). j - a ring of willpower k - a +5 ring of evasion l - an amulet of magic regeneration o - a ring of protection from cold (worn) p - an amulet of guardian spirit v - a ring of positive energy w - a +4 ring of protection z - a ring of protection from cold D - a ring of see invisible E - the amulet "Kafor" {Wildshape Will+ Str-3 Dex+3} (You found it on level 8 of the Dungeon) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). F - an amulet of regeneration (worn) G - a ring of flight J - a +6 ring of dexterity L - a ring of poison resistance P - an amulet of reflection V - a ring of protection from fire W - the amulet "Zevi" {^Contam RegenMP+ Int+4} (You took it off a deep elf death mage on level 3 of the Elven Halls) [amulet of magic regeneration] ^Contam: It causes magical contamination when unequipped. RegenMP+: It increases your rate of magic regeneration. Int+4: It affects your intelligence (+4). X - a ring of resist corrosion Wands a - a wand of flame (51) f - a wand of mindburst (20) c - a wand of roots (31) e - a wand of paralysis (32) b - a wand of quicksilver (15) p - a wand of polymorph (15) Scrolls g - 8 scrolls of fog p - 5 scrolls of poison s - 2 scrolls of butterflies S - a scroll of silence t - 15 scrolls of teleportation A - a scroll of acquirement I - 6 scrolls of immolation w - 2 scrolls of enchant weapon T - 6 scrolls of torment N - a scroll of noise x - 6 scrolls of amnesia r - 2 scrolls of revelation b - 2 scrolls of blinking V - 4 scrolls of vulnerability f - 4 scrolls of fear W - a scroll of brand weapon a - 5 scrolls of enchant armour Potions m - 4 potions of might B - 2 potions of berserk rage r - 2 potions of resistance j - 6 potions of moonshine L - 8 potions of lignification A - 6 potions of attraction e - 6 potions of enlightenment c - 12 potions of curing M - 4 potions of mutation b - 8 potions of brilliance h - 5 potions of haste C - a potion of cancellation g - 3 potions of magic a - a potion of ambrosia Miscellaneous g - a +2 condenser vane Skills: * Level 21.5(26.5) Fighting - Level 20.5(25.5) Axes - Level 18.0(23.0) Throwing + Level 20.3(25.3) Armour + Level 20.3(25.3) Shields - Level 12.0 Invocations - Level 8.0 Evocations You had 21 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 88% 1 Foxfire Conj/Fire 0% 2x1d4 88% 1 Kinetic Grapnel Frge 0% 1d4 88% 1 Poisonous Vapours Alch/Air 0% 1d1 88% 1 Sandblast Erth 0% 2d4 88% 1 Shock Conj/Air 0% 1d3 88% 1 Slow Hex 0% N/A 88% 1 Construct Spike Launche Frge 0% 2d3 95% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 95% 2 Grave Claw Necr 0% 2d7 95% 2 Lesser Beckoning Tloc 0% N/A 95% 2 Momentum Strike Conj/Tloc 0% 3d8 95% 2 Searing Ray Conj 0% 2d4 95% 2 Static Discharge Conj/Air 0% 3-3/arc 95% 2 Sublimation of Blood Necr 0% N/A 95% 2 Fugue of the Fallen Necr 0% N/A 99% 3 Hailstorm Conj/Ice 0% 3d5 99% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 99% 3 Ozocubu's Armour Ice 0% N/A 99% 3 Passwall Erth 0% N/A 99% 3 Sigil of Binding Hex 0% N/A 99% 3 Stone Arrow Conj/Erth 0% 3d7 99% 3 Swiftness Air 0% N/A 99% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 99% 3 Airstrike Air 0% 2d(0-16) 100% 4 Cause Fear Hex 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Fortress Blast Frge 0% 6d26 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Fire Storm Conj/Fire 0% 5d1 100% 9 Launch Clockwork Bee Frge Unusable N/A N/A 3 Forge Lightning Spire Air/Frge Unusable 3d4 N/A 4 Alistair's Walking Alem Alch/Frge Unusable N/A N/A 5 Forge Phalanx Beetle Frge Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Shops: D:2 [ D:6 * D:9 * Orc:2 (*[[ Elf:1 * Elf:3 =: Snake:1 [[* Snake:2 :=: Snake:3 * Snake:4 *?:: Vaults:4 :[ Portals: Abyss: Lair:5 Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. You have hidden genetic defects. Message History The vault sentinel blows a loud note on a signal horn! You hear some strange, mumbled words. A bolt of acid appears from out of thin air! The bolt of acid hits you!! You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! The deep elf high priest calls down the wrath of its god upon you. Something smites you! * * * LOW HITPOINT WARNING * * * You block the guardian sphinx's attack. x2 The guardian sphinx claws you but does no damage. Something touches you but does no damage. There is a sealed passage leading up, temporary, spattered with blood here. Items here: ))) = [[ ÷ †. Okay, then. You are too injured to fight recklessly! You feel better. Something touches you! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. Something touches you but does no damage. You block the vault warden's attack. The deep elf high priest shoots an arrow. Okay, then. Okay, then. You feel better. Something touches you but does no damage. x2 You block the vault warden's attack. The ironbound convoker misses you. You hear some strange, mumbled words. Something tries to affect you, but you resist. You block the guardian sphinx's attack. x2; The guardian sphinx claws you! * * * LOW HITPOINT WARNING * * * The vault sentinel casts a spell at you. You barely resist. You block the vault warden's attack. The deep elf high priest mumbles some strange prayers to its god against you. Something smites you! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A crystal spear appears from out of thin air! The crystal spear hits you!!! You die... ##..#....# ... ##...#....#..### .....#....#..... ..)............ #####)..[[[..#### .......[)([...... ......)p