Dungeon Crawl Stone Soup version 0.35-a0-1329-g4838a30a0f (webtiles) character file. Game seed: 8660901377069745492 224 kaboom the Vexing (level 5, -2/41 HPs) Began as a Demigod Hexslinger on Oct 24, 2026. Slain by a scorpion (5 damage) ... on level 4 of the Dungeon. The game lasted 00:02:32 (3162 turns). kaboom the Vexing (Demigod Hexslinger) Turns: 3162, Time: 00:02:33 Health: -2/41 AC: 3 Str: 9 XL: 5 Next: 38% Magic: 9/11 EV: 12 Int: 15 God: Gold: 154 SH: 0 Dex: 20 Spells: 6/8 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak {Stlth+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-2 -> -5), weak-willed, jinxed A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 154 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 cloak of stealth (worn) d - the +1 robe of Limited Liability {*Corrode rN+++ Dex+3 SInv} (You found it on level 2 of the Dungeon) *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. Scrolls p - 2 scrolls of poison c - 3 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of brand weapon {unknown} j - a scroll of noise {unknown} k - a scroll of fear {unknown} l - a scroll of vulnerability {unknown} m - a scroll of enchant weapon {unknown} o - 2 scrolls of revelation {unknown} q - a scroll of amnesia {unknown} u - a scroll of fog {unknown} Potions d - 3 potions of brilliance {unknown} f - 2 potions of curing {unknown} n - 2 potions of might {unknown} p - a potion of haste {unknown} s - a potion of mutation {unknown} Skills: + Level 2.3 Fighting + Level 2.9 Ranged Weapons + Level 2.9 Dodging + Level 2.1 Spellcasting + Level 3.5 Hexes - Level 0.8 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 24% 2d2 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 12% N/A 16% 3 Foxfire Conj/Fire 8% 2x1d4 19% 1 Poisonous Vapours Alch/Air 4% 1d1 22% 1 Inner Flame Hex/Fire 8% N/A 26% 3 Searing Ray Conj 2% 2d4 32% 2 Sublimation of Blood Necr 1% N/A 32% 2 Cause Fear Hex 6% N/A 45% 4 Fugue of the Fallen Necr 1% N/A 54% 3 Hailstorm Conj/Ice 1% 3d5 54% 3 Anguish Hex/Necr 3% N/A 71% 4 Dimensional Bullseye Hex/Tloc 3% N/A 71% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26781 Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The scorpion attacks as it pursues you! The scorpion stings you. x2 The scorpion attacks as it pursues you! The scorpion misses you. There is a stone staircase leading up here. The scorpion closely misses you. You climb upwards. There is a stone staircase leading down here. You shoot a sling bullet. The sling bullet hits the scorpion! The scorpion is severely wounded. The scorpion barely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is severely wounded. You feel your willpower return. You feel very sick. The scorpion stings you. You shoot a sling bullet. The sling bullet closely misses the scorpion. You feel very sick. The scorpion barely misses you. The scorpion stings you but does no damage. You shoot a sling bullet. The sling bullet barely misses the scorpion. You feel sick. The scorpion stings you but does no damage. You shoot a sling bullet. The sling bullet hits the scorpion but does no damage. The scorpion is severely wounded. You feel sick. The scorpion barely misses you. The scorpion stings you. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the scorpion. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... #.# #......# #.# # #.# #.##...## #.# #.#####.#.....##########.# #........#...............# ##.####..#.......######### #..# #..#....##.# #.## #.......##.# ####.######.#.s.....# #....#...#####@###### ##.##...#...###.# #.....#...#.....# #...#...#...#...# #.#...#.#.#...#.# #...#.#.#...#...## #.#...#...#...#..## ##### ##.#.#..._.#.#.....########...# #..#.#.#...#...#..............# You could see a scorpion (s). Vanquished Creatures A jelly (D:4) A hound (D:4) Jessica (D:2) 3 gnolls (D:2) 6 adders 2 dart slugs 5 orcs (D:3) 4 ribbon worms 7 hobgoblins 2 jackals (D:1) 7 ball pythons 5 bats 3 endoplasms A frilled lizard (D:2) 7 goblins A kobold (D:1) 3 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaboom the Demigod Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 353 | D:1 | Reached skill level 1 in Fighting 451 | D:1 | Reached XP level 2. HP: 22/23 MP: 6/6 745 | D:2 | Learned a level 2 spell: Jinxbite 879 | D:2 | Identified the +1 robe of Limited Liability {*Corrode rN+++ | Dex+3 SInv} 922 | D:2 | Encountered Jessica 925 | D:2 | Killed Jessica 926 | D:2 | Reached skill level 3 in Hexes 926 | D:2 | Reached XP level 3. HP: 28/28 MP: 4/7 1102 | D:2 | Reached XP level 4. HP: 36/36 MP: 5/9 1862 | D:3 | Identified the scarf of the Bulwark {Shadows, -Tele rElec | Int+4} 2229 | D:4 | Reached XP level 5. HP: 32/41 MP: 7/10 2606 | D:4 | Identified the scarf of Zin's Delight {Harm, *Slow rPois | rCorr Dex+5} 3101 | D:5 | Entered Level 5 of the Dungeon 3162 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring D:2: layout_basic, uniq_jessica D:3: layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, amcnicky_mini_corridor_feature D:4: layout_loops_corners, nicolae_dithmenos_through_a_glass_darkly, nicolae_overflow_streaming_green_lines D:5: layout_loops_ring, minmay_temple_entry_sparse_star, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 2 | 2.9 Dodging | 2 | 2.9 Spellcasting | 1 2 | 2.1 Hexes | 2 3 | 3.5 Fighting | 1 2 | 2.3 Fire Magic | | 0.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 63 | 110 || 173 Cast: Jinxbite | 6 | 20 || 26 Armour: Robe | 13 | 38 || 51 Dodge: Dodged | 17 | 34 || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3217 | 3120 | 97 | 24 | 2656 | 5 | 643.4 | Dungeon | 3217 | 3120 | 97 | 24 | 2656 | 5 | 643.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 892 daAuts D:2: 784 daAuts D:1: 744 daAuts D:3: 737 daAuts D:5: 58 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+